GPdMK2
GPdMK2
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2427615#Comment_2427615
True but Sony did not care......which in result Movie still sucked.
Dead by Daylight Devs would do a better revival than Sony ever did. Slenderman deserves one more shot to be in the good media again since he was quite popular for 6 to 7 years so at least give him another chance.
Having slender running after you and trying to smack the heck out of you doesn't really fit the character as well, so I doubt behavior could pull something cool out of slender. Unless they manage to do something extremely unique, which I doubt it
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2427598#Comment_2427598
And why didn't people go see the movie?
Probably because the only thing 95% of them ever heard about Slenderman was the stabbing case.
Saying it didn't contribute heavily is foolish.
The same way people don't play Doom games or stopped listening to Marilyn Manson because of Columbine.
No one really cares about this sort of stuff. I would argue that just make people more interested in the IP than anything.
The reason why not a lot of people went to see the movie is simple. The Slender brand was basically already dead at the time. No games were being released for half a decade and the creepypasta trand os long gone. And let's not forget the fact that the movie is terrible. Turns out that releasing a movie about an ip that no one cares anymore and on top of that the movie being #########, equals to not a lot of sales, who would have guessed, right?
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2427540#Comment_2427540
Well I am just gonna say this.
They said they talk to lord Voldemort and the teenage mutant ninja turtles. So pretty sure they would have done it with a different fictional character that all I am gonna say.
Also with Jeepers Creepers is different. Director that helped make the movie did bad stuff. No one in creation or real life connection of Slenderman did anything bad just some random girls.
[edit] PS I am still hating how people give Slenderman the bad rap. Did nothing wrong and was used to make scary stories and video games.
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2427527#Comment_2427527
https://forum.deadbydaylight.com/en/discussion/comment/2427502#Comment_2427502
"We didn't want to go, we didn't want to kill them"
"Notable for being taken the day which fourteen children vanished and for what is referred to as "The Slender Man"
These are both taken directly from the lore. Whilst video games are not the cause of people's actions, they do influence them. Bringing Slenderman back would be in bad taste, just like Jeepers Creepers would be. Likewise, the character is often depicted in a more benevolent way these days. It has changed considerably from the original way back in '09 and it has never regained it's popularity.
Senderman was not dropped because of anything you just mentioned. 4 years after this case we had a very ######### movie based on the slender games. The reason why we don't see anything slender related is simply because the hype is gone and as it shows the game premise and the character were not iconic enough to create an actual franchise out of it.
And the argument of being of bad taste for someone to use slender on anything just because someone did something stupid and tried to connect their stupidity with something unrelated to it, is simply nonsensical.
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I just assumed that they wouldn't fix anything, since she's being filled with bugs for years. I didn't even know that looking up was not intended until this patch, that's how long she's being like that. But if they had the time to fix such a minor "advantage" why can't they just fix at the very least the second blink getting stuck bug. It's the equivalent of trapper not being able to place traps or blight not being able to hit any surfaces, except that's worse since Nurse is already slow as f* exactly because of her power, that for whatever reason the game decides for me when it wants to allow me to use it or not.
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I'm not sure if there's people talking about performance on pc here as well, but I can see why DBD is not exactly running perfectly on console, that's because even on pc this game is currently poorly optimized. I am currently playing with a GTX 2060 + SSD + I7 10750H. With that I usually got to play above 90 FPS (which to be fair, it's kinda of an issue by itself considering how old this game is), but I started to notice that the game struggles to keep a stable frame depending of where you're in a map, of which killer you're playing and what action is currently being performed ingame (dead hard, killer's m2, etc) the worse case was when my game dropped from 90 something FPS to 52 for no apparent reason during a chase, and even though it's a minor problem in comparison with what's happening on consoles, that shows that the problem is happening everywhere. If a game from 2016 can't keep a stable performance on a modern pc, ofc it won't be able to do it on a old console as well. At this point I would recommend BHVR to just release a optimization update instead of a new killer. It seems the more stuff they add it, the worse it gets performance wise. Very soon you will need a gtx3080 and a ps6 to run this game with a good performance if the performance keeps getting a hit everytime they release something new.
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@SammehStormborn said:
https://forum.deadbydaylight.com/en/discussion/264283/rank-system-not-working
I was having this issue last night, however, when I restarted the game my rank and pips were correct. Have you tried doing that or is it taking it away?
my only issue has been it not awarding BPs post match, but remembering the xp gains and pips.
Just did that. Everything seems to be in order. I can't confirm for sure, cuz I don't even remember where in the rank piping system I was exactly, but I think it was just a visual glitch maybe? Go figures.
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NOED is as cheap for killers as dead hard is for survivors. IMHO both perks could hug each other and explode. One gives you one kill that you "don't deserve it" and the one gives one health state just cuz you pressed a key without any skill being required. Both are manageable, but are they fun in a match? Nop.
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@stikyard said:
I've constructed an idea for this.
Solo que should be a match of 5 players, one chosen at random to play Killer.
Add SWF que
Killer main que gets matched with SWF que
Solo play would become "casual" mode.
That would be a very cool "casual mode". And even making people experiment a bit by playing both roles.
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@CoalTower said:
This game already is casual
So why we still are locked into ranked matches? That's exactly the point of a casual mode. This game is not nearly close to be balanced so we can have some variety when it comes to high rank matches. It's not every time that I want to play nurse/ spirit, or suffer playing a m1 killer. I can win matches with regular killers, even at the red ranks. But more often than not you face good survivors that know that you're as intimidating as a potato bag rolling after then as long as they have you running in a good loop. DBD is not a game that I want to test my skills in every match, because I know that are too many factors out of my control in every game that already determines who will "win" before it even started. Just give me a casual mode where people don't care that much about who will win, and specially mixing people of all skill levels.
Either that or make every killer somewhat viable. But I figure that creating a casual mode would be easier than that, considering that we still have the same type of problems that we had 5 years ago when it comes to balance, and honestly I don't even know if this game can be balanced at all. (Once again, you can win games with every killer even at the high ranks, but as soon as you get two survivor teams in a row, that can play with you in any way they want unless you are a Nurse/ hag or spirit, it can feel very underwhelming)