FoodforThought
FoodforThought
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- FoodforThought
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@MusicNerd_TC True. A longer timer would probably make it more balanced. I only chose 80 seconds so it would be doable 3 times. But 2 is enough. Maybe Unbreakable could reduce the time it takes to get up in addition to its current ability.
@PlzDontStabMe I understand how having it as a baseline ability could be broken and extremely OP. Maybe this could only be a base mechanic once there are only 2 survivors left or once the exit gates are powered? Maybe this could only be an endgame mechanic?
@Kalinikta Survivors should rely on teamwork. That goes without saying. However, I've been in countless games where instead of healing, they will crouch on the far end of the map and do nothing until I'm hooked or the killer finds them. This could help when your "team" isn't playing as a team.
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@CalamityJane I don't understand why you feel the need to mock anyone else's idea. Killers could simply pick up the survivor, be hut with DS, and the chase again. It has less to do with a survivor main crying about being slugged and more to do with a mechanic that could assist survivors with selfish teammates or with teammates that aren't able to pick you up because they're being chased, killed, or down themselves. The mechanic I'm suggesting can be countered if the killer had deerstalker, stridor, bloodhound, or any aura reading abilities. I appreciate your post but feel its a bit inappropriate in a place where the developers are asking for suggestions or ideas for changes from the community.
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@Kind_Lemon said:
Decisive:
Active from the beginning of the match. Succeed a tremendously difficult skill check to stun the killer in place for 4/5/6 seconds after being picked up.
If you are the Obsession: When hooked for the first time, you are instantly sent into the second phase.
When not the Obsession, you instantly die on your first hook.
This is what I think DS should be. Incredibly high risk and downside with a potentially incredible payoff for those who just want to be chased.
This is how all Obsession perks should work. Off the Record should be the anti-tunnel perk.
Instead of outright dying on your first hook, what if you immediately went to second phase, or instead of 60 second phase one and 60 second phase two you only have a 70/80/90 second tier 2?