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FinnishMoose

FinnishMoose

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FinnishMoose
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  • @se05239 said:

    Delivering fun.. to you or..? Most of these changes aren't fun.

    Can you point out something in particular you have an issue with? I'm open to criticism if it actually can direct my focus somewhere.

  • Yeah, I just finished some edits to remove the spoiler tag sections since they're pointless as far as I can tell. The post is super huge now (why I wanted to segment it with spoiler tags) but at least it can be read now!

  • First, I just wanna commend you for writing a thoughtful post on this. It is always refreshing to see posts like these.

    As for my thoughts:
    I think the direction you're suggesting Legion be moved in is good. They are probably one of my favorite killers to play but I completely understand that the Legion is INCREDIBLY unfun to play against. It's a good idea, I think, to dial back some of the direct lethality of Legion's power in favor of more pressure.

    However, I'm not sure I like the deep wound change, as linking it to gen-speed seems kind of confusing and not thematically fitting. Maybe instead, Deep Wound could just be a permanent Broken state that can only be removed via Mending? That way, Deep Wound is less lethal but still applies a significant amount of pressure which in turn slows the game down.
    The Legion, then, could apply the current notion of Deep Wound (the bleed-out timer) if he strikes a Broken survivor with their power. This seems kind of confusing too, but it's the only way I can think of reworking Legion with minimal effort for the greatest effect on the experience of playing against them.

    I want to write a more in-depth post on the Legion sometime that is a different solution than this, but I just wanted to offer this here in response to your suggestions.

    Thanks for the feedback and read!
  • First off, I'm happy to see you took the time to write a well-thought out post, it's great to read genuine feedback. I'm also sorry when people aren't constructive in return, but what can you do.

    Anyways, my thoughts on this:
    I'm a Killer main (rank 1 whenever I get to play for a decent amount of time, for whatever that's worth), and I play a good amount of Hillbilly and not much at all of Nurse. That being the case, I can't speak much to Nurse, but in my opinion she is very unique and is a challenging killer to learn and play, so I feel that her powerful, unique strengths are justified by her difficulty. I don't really like the idea of hindering her blinks because it would be pretty hard to get her power into the sweet spot between being an irrelevant change that isn't meaningfully different from her current state and making Nurse feel hobbled due to restrictions on her power (which, by design, she is incredibly reliant on). It's a tough balance but in my experience, I think she is alright as she is. Changing her power is tough because Nurse relies on her power more (arguably the most) out of any killer in the game. Thus if a really in-depth rework to her isn't an option, I feel like it's best to leave her as is.

    As for Hillbilly, I agree that close-range chainsawing is a little lame but the 12 meter minimum doesn't seem like the best solution to me. Instead, I think his power should have "charge" akin to Legion and Spirit. Whenever the chainsaw is revving-up or is being used for sprinting, the power gauge should drain. Whenever that isn't happening, it recharges. He can use it anytime but only for as long as the power gauge allows (ie. He doesn't need a full gauge to use it, unlike Spirit). I like this solution because it limits his map pressure a bit - as he would have limited charge to patrol the whole map as he currently can - and it means that he can't just chase survivors with a revved-up chainsaw until he spots a good chance to unleash the one-hit at close range. By tying his power to a gauge, he would need to choose his usage of the Chainsaw more wisely. I also think the implementation of a gauge makes for fun add-ons, like "Your power gauge fully recharges when you hit a survivor" or "hitting an obstacle refunds some of your power gauge," fun stuff like that which would be more worth trying than just add-ons that reduce the noise of the chainsaw or whatever.

    Just my thoughts! Thanks again for your feedback.