Fao
Fao
About
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- Fao
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When a courb in a graph like stramchart pull a spike that much bigger than normal, it makes all the average and old spikes looks smaller. The actual stats from this courb show a significantly increased average number of player since the 75k spike and by now this number haven't fall below a threatning treshold at all. Which treshold start approximatly at 25k average player. They came from 15-25k to 75k and now they still are between 35-45k. All is normal, line is beating not flatning
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Depressedclownmain, If they start being afk in fornt of the hook this is punishable. If they suicide it isn't punishable since devs allowed it in the first place. There is the ultimate difference.
This meca can in a very low amount of cases be helpfull and I mean, Very helpfull. But it's not worth at all the scurge of suiciding dcing which truely kill the game since release.
No one want to see this behavior, everyone will agree if they are not selfish themself. I mean, okay be selfish, have no respect, don't care about what people think and destroy your life yourself by your behavior which is absolutly the same irl and will absolutly expose a downside one day or another. But Not In A Game Supposed To Be Based On Cooperation And Sharing.
Why do you think this game gives the feeling everyone in the world is most likely sad to live with? Because in 3 years every one who had principals and respect are gone away playing a game where you feel like people are generous and happy in life.
And now you have some veterans like me who try to live with it and mostly people who will insult you, be racist and even more spreading toxicity not only to the player base but to the devs. Devs need feedback and it must be really hard when more than half of your popultion gives you No respect at all and say it high piched while enjoying playing your creation.
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Yay it gives a tremendously high level a toxicity in all aspect of the game. It's exactly like a dc and devs should start using it at their avantage before fixing it just ban everyone suiciding often for at least 1 month. I really don't care about this people and I'm 100% sure they will play again anyway.
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Futhermore, there are so many perks boosting the healing process you can't even use them all during a game.
Botany Knowlegde, We will make it, Autodidact, Self-care, Leader, Pharmacy, Prove Thyself, No One Left Behind, Resilience, Spine chill, This Is Not Happening and aswell the Medkit + you can locate injured survivor all over the map with Empathy.
So? Something else? Yes, actually you can take back the time lost by using Borrowed time, decisive strike and more...
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You must remember that you can loose a killer, you can avoid the sight of the killer, you see in 3rd person while he sees in 1st, you can throw pallets and think very good loop with windows etc. All this make the healing system an advantage more than anything else cause actually if people wasn't able to heal that much theywill actually play far more better.
Taking a hit in a lot of situations has no consequences and yet since release of the game devs never touch the healing mechanic before
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People even forget you can play without healing yourself and you can even play without being healed if you are good enough you don't need no heal during a trial. That's actually why there is an iridescent emblem if you don't even get down during the game.
The only thing self-care is providing is greedy survivors who heal themself ten times then comeback every time to try and give trouble to the killer while you are supposed to be injured and in need of assistance you just fade for 15s and you comeback fresh as never. So yes even if they add 10s to the healing process while using self-care under sloppy butcher, this is still not enough as a legit nerf to the healing mechanic which is pretty much a god mechanic
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People are whinning every time they are put out of their comfort zone. Since Self-care is pick 80% of the time, their is no shame nerfing the healing system and upgrading the sabotage system