Elramos325
Elramos325
About
- Username
- Elramos325
- Joined
- Visits
- 28
- Last Active
Comments
-
@sonata93 said:
I agree with a lot of this.
I play Trapper from time to time as he's really fun and reminds me of old DBD, however, he is very weak against the current game style/meta.
I think a couple of fixes would make him more viable:
- He begins the trial with all his traps. It's ridiculous that you sometimes have to walk to the other side of the map to pick up one trap.
- Your idea was very cool: if a survivor steps in a trap they get the mangled/hemorrhaged status effect.
- Some of his addons should be basekit, for example: the darker trap addon and the one which randomly opens a random trap every couple minutes.
- An idea I had for an ultra-rare add on was to give a survivor the exposed status effect for 1 minute if they disarm a trap.
Ohhhh i like everything you just said , and with my ideas to balance his trap placement so he cant camp as effectively ,giving him all traps as base kit definitely would really reduce the annoyance of needing to set up and reduce the amount of time for setting up without being unfair or broken
Its a fair change considering hag and nightmare have all their traps when they spawn into a game
Also giving him a iridescent add on that makes survivors exposed when disarming traps makes sense considering a bunch of killers have similar iridescent expose add-ons like nemesis and wesker
-
@WipeIncGamingYT said:
https://forum.deadbydaylight.com/en/discussion/346999/gameplay-balance-ideas-part-1
Let us look back into 2016? There were 3 killers, trapper, billy and wraith. And there were 3 kind of maps: McMillon, Cornfield and Wreckers Yard. Survivors were Dwight, Jake, Megan and Claudette. The weakness of Trapper and Billy are the new maps. Can you imagine that Billy once was considered the strongest killer in DbD? Then came the Nurse into the game. Originally she had 3 blinks, and furthermore no exhaustion. Imagine, she could blink 3 times and then another 3 times, and another 3 times. Nurse got nerfed, and nerfed again, and then she got nerfed. Nurse is a shadow of herself, Nurse needs no more nerfing, but all other killers need buffs to get to the potenzial of nurse. And that can be done by reworking maps: get rid of a lot of paletts.
I completely agree with everything you said , newer maps (like RPD for example) have received little to no rework done on them and the rework they did receive has has either done nothing to promote a fair game for both killer and suvivor OR has made it survivor sided
I do agree that nurse shouldnt be nerfed anymore especially when even after all the nerfs she received shes still on top of all killer tier lists, and to continue to nerf her will either make no progress on having her be a balanced killer (basically not doing anything to her) or might accidentally make her go from being over powered to unplayable
Thats why i propose a massive rework for nurse , give her everything i listed BUT reverting/removing some of her previous nerfs like being fatigued and having a base movement speed of 3.8,
So to make her more in line with other killers after the rework without her being nerfed her base kit movement speed should go from 3.8 to 4.4 making her a 110% killer
-
@Kirahie said:
Not really on board with that extreme of a nurse nerf. To be honest I think it would be fine if we just nerfed some of her broken add-ons.
Playing against an average nurse is also really really fun.
What i hear about nurse add-ons is that for the most part they're really bad , to the point that people will run common add ons that boost her cooldown rate because of how useless every other add on is ,
My idea isnt really a nerf its more so a rework of her power and yes it does seem extreme but we have to keep in mind that when a new killer perk comes out the dev team test if the perk needs to be nerfed based on how unbalanced it would be on nurse because they know shes a broken character and that type of unfair testing could be potentially detrimental killer mains because it could force decent/ okay perks to be nerfed to nothingness simply because of nurses existence
Also im sure playing against a average nurse main is fun but can you imagine how frustrating it would be to go against a pro nurse? She has very little counters as is and takes little to no effort for end a loop and would become unstoppable(in the hands of a pro) because of how much distance she can cover in a short amount of time (as well as literally blinking through walls and ceilings) ,