Dreadmanapool
Dreadmanapool
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- Dreadmanapool
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A item that can be added would be a first aid spray like in resident evil. Now I know it would break the game for killers if it has an instant heal as soon as applied. So let’s not do that.
•One charge equals one use
•If Interrupted no noise notification for killers
•killers perk to see whom is healing still works
•3/3.5/4/4.5/5 seconds to apply to survivors
after applying the survivor will be healed a state after a delay of a couple of seconds determined by the color of the first aid spray
• depending on if the first aid spray has one or more secondary effect it goes down a charge
• Red 5/6/7 charges ( 18 sec healing delay)
+ can be used on downed survivors but consumes two charges to heal a downed survivors one health state
•heals Negative status effects (-2 charges if use to heal status effects)
+ If downed before healing delay is over, when the delay is over instant heal up a health state (if picked up before healing delay 30 percent progress to break out of the killers grip.)
• Purple 4/5/6 charges ( 20 sec healing delay)
+ can be used on downed survivors but consumes two charges to heal a downed survivors one health state
+heals Negative status effects (-2 charges if use to heal status effects)
+ If downed before healing delay is over, when the delay is over instant heal up a health state (if picked up before healing delay 30 percent progress to break out of the killers grip.)
•Green 2/3/4 charges ( 25 sec healing delay)
+heals Negative status effects (-2 charges if use to heal status effects)
+ If downed before healing delay is over, when the delay is over instant heal up a health state (if picked up before healing delay 30 percent progress to break out of the killers grip.)
• Yellow 2 charges ( 30 sec healing delay)
• Brown 1 charge ( 35 sec healing delay)
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One aspect that I’ve felt has been mostly left to be would be the limited amount of items able to be acquired in chest and the blood web.