Dkmainman
Dkmainman
About
- Username
- Dkmainman
- Joined
- Visits
- 20
- Last Active
Comments
-
The difference between Decisive Strike and Pop Goes the Weasel is that one can be used a single time by each survivor (so 4 max) while the other can be used 12 times in a single game. If you have ever used D Strike 1, you know how fast it goes down, which is why that perk needs to be a full minute rather than Pop being a full minute, because now the Killer has to rush to use it.
-
There should be a a match timer, but having everyone get punished is a bad idea. The longest game I played was on Swamp. We got a 3 gen, and the PH refused to chase. Claudette and I tried to get gens, but the generators were too close and the killer refused.
Luckily I found a Skeleton Key in a chest (Plunderers FTW) and got out after Claudette got a little too close. And where were the other two? Hiding in basement, somehow avoiding AFK birds.
Punishing everyone for something 1-4 people did would seriously hurt game health.
Maybe instead of yeeting everyone out of game and making everyone mad, or even starting EGC, perhaps a new mechanic: The Unstable Corruption (Name pending.)
Basically, cracks start appearing around the map at 20 minutes. They’re just visual, but a warning. At 25 minutes, to get things done, Survivors get a boost to action speed and running speed, while killers get a boost to power cool down, ability use (Aka setting a trap as Hag or Trapper) and a speed boat, just to move it along.
At 30 minutes, the map falls apart, everyone falls into the void, and blood points are awarded.
This will probably never happen, but it’s better than hiring the game health by banning everyone.
Also, one more thing. To prevent people from waiting until this happens, make sure no perks or offerings affect the Unstable Corruption on either side: it’s more a fail safe then something to try to get to.