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DietDrBass

DietDrBass

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DietDrBass
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  • And btw just because you experienced all that ######### doesn't make it acceptable, that just highlights the reoccurring problem.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/1511770#Comment_1511770

    Fun is subjective as I said before. If you're quitting then good luck on your future gaming endeavors. I play pvp games to get better and dominate. People always say they're leaving yet the playerbase grows and I still see the same people a month later talking again. I enjoy the conversations I have with people. I'm not trying to sway you to my side nor am I saying your style of wanting to play is invalid.

    I am saying though, if someone wants to stop playing then stop playing. If the game is that unplayable then don't force yourself. Either way, you do what makes you happy. I'm not here to sell you DBD. I'm here to talk about the game, my experiences on it, whether good or bad and try to report bugs if I find some.

    That's why I enjoy the discussions and mostly avoid negative ones that have no substance. If I can have a good convo then I'm a happy person. When I have a bad few games, I avoid the forums. I don't like posting a ton of negative discussions. This will be my last reply on the matter, I believe. I do hope you enjoy your DBD experience. You'll see me pop up here and there in certain discussions and feel free to talk to me. I'm usually eager to engage in conversations about the game.

    But you're not positive at all though, you've dismissed every single thing I've said by stating your personal experience.

    also you're implying I don't want to improve based on the fact that I'm quitting this game Even though I've had games before this update came out. You didn't ask or address any of that. You just focused on the after.

    Your experience is not comparable when you have people with thousands of hours versus people with little to none, tons of characters and balance changes over the years.

    Developing a system to test the MMR system is not far-fetched at all and it's surprising to me as a new player that a game as robust as this hasn't had a chance to do that.

    That's not my fault or anyone else's that the game doesn't have a properly working system at the moment. The developers should scrap or salvage the system as is and roll it back. Find what works and reimplement when it actually does work. That's not a hard concept at all, and there's nothing to fight about that.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/1511733#Comment_1511733

    People won't leave that easily. If they do then it's on them. No one plays a game and wins every time. If so, it would get stale. I started with some of the worst ways to experience this game and after 4 years, I'm still here through all the ups and downs of this game. If you leave that quick then good luck on your future game endeavors. Not everyone quits because they begin a match and get stomped. Otherwise, no one would play COD or any other game that is pvp.

    Based on what? I'm literally in front of you as one of the many players already saying they're quitting, and a new one at that.

    You're not a standard and neither am I.

    No where did I imply or state that players should win games all the time, where is that argument coming from?

    That argument has no place here. You're ignoring the underlying theme here.

    People leave games they don't enjoy, that's not rocket science that's just objective truth in video games.

    If you enjoy getting stomped for 30 to 40 games before you finally get into matches without winning even one or two because you are severely under equipped then props to you.

    There are plenty of PVP games that and have lost many players. Heroes of the storm dota league of legends

    I generally view that as just masochism.

    Again you do you man but saying that no one's going to leave is ridiculous at this point when people already have.

  • Too late, I had zero items on my killer and had people crouch spam taunting me for about 5 games in a row


    Toxic community is toxic.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/1511728#Comment_1511728

    I was face camped 9/10 matches when I first started DBD. Before looping was a thing and everyone threw pallets down and ran to the next one. I'm sorry that you have to play a few matches until you get a game near your skill level. As least after a few games, it'll start to even out. Better than how I learned initially. They didn't even have tutorials or a training mode. You got thrown in a match and tried to stay alive.

    And I'm saying they should just scrap this stupid idea and test it first before putting it out there. "just deal with it" is not good enough, so you do you man.

    I literally put out the staple reason why new players would leave a game and you dismissed it.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/1511722#Comment_1511722

    Fun is subjective. What might be fun for you might be unfun to another. I wish you the best.

    Which is exactly why this thread started was because you were basically shadowing your experience over mine even though you didn't experience 'this' as a new player.

    What could you possibly know of this in this instance?


    This game is far more developed than it was before, and all it took was a singular update.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/1511707#Comment_1511707

    Many new players come due to watching someone play DBD on Twitch or YouTube. It's how I learned about it originally and why I chose to play this game. I'm starting to get a grasp about what you mean now. As I said before, MMR is a healthier way of doing matchmaking in the long run. Yes, the first 2-3 weeks will suck but afterwards, everything will go back to normal and the newer players coming in will get the same new killers compared to what we use to have.

    It'll smooth over but it's better than getting rank 1's all the time like the old matchmaking did and had good veterans derank for easy lobbies against new players then proceed to make fun of them on video as content. You might not see the sunshine behind the clouds yet but once it's gone, it'll be much better and won't be easily abused like the previous matchmaking was.

    That's much ado about nothing, the whole point of a video game is to have fun. If you're not then it simply stops, people like me are not going to stick around for the long run because it's not worth it, and a major waste of the money I initially paid for.


    So basically I have to wait Weeks to a month before I can actually play the game I paid for, in it's intended state, and that doesn't sound like a rip off to you? Especially when it was in my own opinion, 'fine' before the update?


    It literally put my opinion from Good to bad in less than a week over a singular update.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/1511698#Comment_1511698

    They also have a tutorial. If you don't understand the game after and refuse to watch a video then I'm not sure what you want? Get face camped by a new killer until you get to a better killer that just destroys you? Tutorials are there to help. They teach you the basics but online tutorials teach you advanced ways to play.

    Not what I meant by the basics, you're talking about 3rd party youtube videos that teach you meta tactics that the game would otherwise not teach you.

    Players should be matched up with players that match their level, they failed at that, but if they're not going to forcibly make an effort to correct it, but instead force that on the player, then they have failed.


    I don't see how that's a complicated assessment.

    Generally speaking when making a game, when you want to attract players you don't make it harder on them to adjust to the game, you make it relatively easier.

    In no way am I saying that players should be hand held till eternity. But you're making it seem as though putting a novice against a heavy weight champion is going to yield positive results.

    In actuality, all it does is create frustration.

    You mention youtube video guides, but how many NEW players since the update are checking them out and not just checking out of the game because it's not fun?

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/1511689#Comment_1511689

    I learned from YouTube videos. They can do the same. That's how many learn the tiles.

    https://forum.deadbydaylight.com/en/discussion/comment/1511678#Comment_1511678

    Fair enough. Thank you for being civil. Once everyone's MMR settles, new players won't even see a skilled player for months. Got to give it time. I learned from YouTube videos on how to loop and play killer. After awhile, I adopted my own play style. YouTube tutorials like Painkiller are your best friend. He's good with looping videos and tile management for killers.

    I completely disagree, if you have to watch videos to play a game effectively, the developer has failed to teach you the basics.

    Besides I'm a terrible visual learner, I do better repetitively, and not having fun is not an option.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/1511635#Comment_1511635

    You do you. I'll still be here loopin' killers like I have for years.

    I mean yeah, that's literally what I said to you with my earlier reply.

    Voicing my frustration with a game I paid for that was good right before an update that made it worse is pretty valid, and I think many new players would have the same experience.

  • @stargazer9 said:

    Makes me sad that some of these new players will just stop playing because of this unfair matchmaking. We don’t want to lose players because of this. And I’m sure most of them will just quit before getting to play around 10 matches for their MMR to settle.

    I played more than that and still got matched up with behemoth purple/red card carrying G-men on both survivor and killer.

    Literally bought this game less than a week ago and I'm already uninstalling it.

    Only reason I'm still posting here is because I'm bored and pissed that I spent money on something that was good for like 5 days.

  • @Kilmeran said:

    https://forum.deadbydaylight.com/en/discussion/comment/1511628#Comment_1511628

    Precisely what they should have done was a separate server test, with a large sample size, you are exactly right. And a good way to do it, given how crazy this player base is for skins, is the exclusive skin or two like you stated.

    But, this is BHVR. The same studio that bugged the living hell out of Nurse and, many months later, still haven't fixed those bugs. The same studio that fixes, then breaks, then fixes, then breaks, the audio in the game.

    I hope to be wrong, but I honestly think it's going to be close to a year before their MMR system is working as it should be, and that is only if they can get it working properly at all. Matchmaking in DbD has been a mess since the game launched, and they already tried a few Rank and Emblem versions that failed to work as intended in the past.

    Yeah no the game lost me, I'm not sacrificing my time and energy for zero fun just for the sake of eventually getting into fair matches so I can learn the game by PLAYING it.

  • Who's 'they' anyway? Last I checked if I wasn't having fun in a game I just stopped playing it. If you're in 20-30 matches against pros and you're getting your face put into the dirt by Zeus carrying an Ancient tier perk. Odds are that you're probably just going to stop playing because you're learning nothing.

    I shouldn't have to watch a video to learn the game at a decent pace, I should just be able to play the game like it was before this terrible patch.

    They're just lucky I played for more than 2 hours before this patch came out so i can't refund it into the abyss.

  • @Kilmeran said:

    https://forum.deadbydaylight.com/en/discussion/comment/1511593#Comment_1511593

    To be honest, I would advise any new player to not buy the game in its current state, or if they did, shelve it for maybe six months to a year. BHVR stated on their Twitter that they also feel new players being tossed against high-hour vets is unfair and not what they intended. And that they have some ideas forming on what to do. And that the MMR is a work in progress.

    That's the main issue. It's way too much of a "work in progress." You don't design an MMR system, have it run in the background doing data collecting and mock simulations in matches that are not using any sort of MMR system at the time, and then toss it live and hope for the best. You have to test it internally, live Beta Test it with many, many players, and tweak and adjust and redesign areas from there.

    Instead, BHVR did what I stated above (they even said how it was running in the background for months and "predicting" the outcome of matches . . . matches that weren't skill-based created in the first place, mind you) and felt confident and sent it Live.

    And this is what we have. They claim 10 matches to settle an MMR on Survivor or a specific killer. Yet, feedback is clearly showing tt isn't 10 matches, and some have counted between 30 and 40 matches before anything even started feeling "fair."

    Thirty to 40 matches might be fine for someone who just plays Survivor, but can you imagine chewing that much glass if you play, say, even five or six Killers out of the 20 that currently exist? I, for example, enjoy playing 17 of the 20.

    This MMR is more akin to a Beta state MMR system. It needs work. But BHVR is very, very slow in getting bugs fixed, never mind an MMR tweaked or areas redesigned. Thus why I advise shelving it for six months to a year. See if BHVR has their mess sorted out by then.

    I'm fairly certain I am going to be taking my own advice before this week is over.

    It was generally fine before the update, I wasn't getting ######### stomped every. single. game.

    They should've just put it into a beta testing server and had sample sizes of randomly selected players.

    Even an incentive like a skin or something



    I'm just not going to play at all, if so, against my friends in a private match, but then again they have far more experience than I do still, so I'll still learn zip nadda.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/1511612#Comment_1511612

    We all have had times where the game isn't fun. Watch videos, practice in KYFs and just learn your tiles. When I started DBD when it first came to PS4, I learned how to play against nonstop face campers with no chance of rescue and BT wasn't on PS4 yet.

    That's fine that 'you're' willing to put up with it, but don't expect other people to.

  • it's hot garbage and putting it on the players to trudge through it for a month, especially new players is just irresponsible and lazy.

    So I basically have to participate in a series of unfun games where I don't learn anything and get scrap rewards for the sake of a terrible match making system?

    Just sounds like this game just hates new players.

  • I had those same guys in the match I mentioned earlier with the mercy killing try and convince me to keep playing.

    Like it's pretty sad when you have players begging you to just deal with terrible design choices.

  • Seriously what am I supposed to learn from hunting survivors I never find because they know exactly what to do against me?

    It's like putting Mike Tyson up against a Pre-teen, and thinking the kid is going to walk out with the tactical mind of Sun Tzu