DOOMSAYER
DOOMSAYER
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- DOOMSAYER
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@Masterninja said:
https://forums.bhvr.com/dead-by-daylight/discussion/435977/the-trickster-needs-changes-rework
Dont listen to DOOMSAYER, you did a good job regarding Trickster design flaws and trying to fix them by buffing and nerfing him.
My changes to him are more simple and straight forward but they aim somewhat similar to yours:
Movement speed from 4,6m/s to 4,4m/s, terror radius from 32m to 24m and remove his lullaby.
Now 5 knifes are needed to take away health states. Throw rate from 1 knive every 0,3s to 1 every 0,7s, time to enter Throw state from 0,35s to 0,3s and to exit from 1,25s to 1s. Time for Laceration to start decaying from 15s to 30s. Main event duration from 6s to 4s.
Respectfully, I think the different types of blades is unnecessary. Although I kinda like music blades. It reminds me of secondary power I though a long time ago for Trickster to replace the main event. It was 2 soundboxes that he put on the ground and they played his terror radius music in a 24m radius.
Nah, DO listen to DOOMSAYER.
Your changes aren't more simple, they're needlessly complicated. 4.6 speed works best, he isn't a giant tall killer and his weapon doesn't weigh a metric ton.
5 knives to take away health states makes him way too OP. Not good for survivors. He's balanced perfectly at the moment, and I highly doubt the changes you request will ever be implemented.
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If his movement speed was changed back to 4.4 I probably wouldn't play DBD again to be honest, as he's my main. He was far, far too slow back in the day, and it was a chore to catch up to survivors. 4.6 is just fine given his height and body weight, never mind his power, which is a steep learning curve in its own right. It just makes sense to keep it at 4.6.
The different blade types is a pretty neat idea. I'd be well up for that.
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I hear ya. . Juste is from Harmony of Dissonance. And yep it was widely accepted that the two are very similar in design - this is where it would have been handy to have Alucard as his own separate character, could have just weaved him into a Juste outfit :P
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It makes me not want to play the game to be honest, as it feels like an oversight in design that's being taken advantage of. Simple solution: A new perk that allows for silent unhooks - no explosion notification. It could work similarly to Distortion, where you have to be in the killer's terror radius to build up tokens. To balance this, unhooking could be just a tad slower than normal. Pressing a secondary ability button when you're in front of a hooked player would activate it, allowing the user to decide what kind of unhooking they want to perform.
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No killer should be able to teleport that much, especially not through lockers. The Dredge should have been left on the cutting room floor. Seriously overpowered.
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This killer should never have been released.