Culuf
Culuf
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- Culuf
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I'll start by saying this. I’m a killer main with over 2k hours. Outside of the last three weeks, I rarely played survivor because, when I did, almost every match was filled with campers and tunnellers. I only ever played survivor with friends. We were never a very skilled SWF and died most matches. Here’s the thing. I never needed to camp or tunnel. Not once. I have strong killer choices that can get everyone to death hook before, or right after, a single gen pops. But recently, I’ve been grinding solo queue survivor to sharpen my skills, and let me tell you, it’s a nightmare. Not just for me, but for everyone else in the match. The amount of tunneling and camping is absurd. Post-game chat, I call these killers out until one responded. And what did I get in response?
"Like what? I'm just playing the game."
That’s when it hit me: This isn’t just a problem of sadistic or pathetic killers. It’s a fundamental misunderstanding of how killer is supposed to be played. New survivors are learning that this is the correct way to play killer, so they don’t chase, don’t pressure gens, just face-camp at hook while the match kicks their butts around them.
They throw away a potential 4k for a miserable 1k/2k, thinking they’re "winning" by means of one or two deaths. It’s not just frustrating, it’s actively ruining the game for both sides. Nobody wants to be that tunneled or camped person. Not all solo queue mates even understand do not save the camped survivor and do gens instead is the best strat against it. These killers don’t realize they’re training themselves into bad habits. They’re not learning map pressure, mind-games, or how to actually snowball a match. They’re just conditioning themselves to rely on the cheapest, most miserable tactics, and when those get nerfed (as they should), they’ll have no fundamentals to fall back on. Worse yet, survivors are learning to accept it as normal. New players think this is just how DbD is. That getting tunneled out at 5 gens is an unavoidable part of the experience. So they either quit, or they start doing toxic sh*t in retaliation, which just makes the whole cycle worse. Bully Squads are probably born from this.
The saddest part is, nobody's having fun. You can tell when someone’s just going through the motions, staring at a hook while gens fly. They’re not outplaying anyone. They’re not improving. They’re just turning the game into a boring, toxic slog for everyone, including themselves. Why fear changes to this absolute dumpster fire?
Don't care how long they take, as long as BVHR finally realizes this is some bullS.
Edit: Oh of course, the tunneller/camper drops by to vote me down. What do you think this is? Reddit? Man up, bad player. Debate me. -
Those are some good ideas! Another unique challenge to play I have enjoyed is trying to get a Mori through skull add-ons or Hex: Devour Hope (requires 5 hooks though). I seem to get more points by drawing out matches. Some of the more evil killers might do this. Freddy the Nightmare for example. The way BHVR depicts him in his story almost seems like he's afraid of the Entity. That couldn't be further from Freddy's personality in the Elm Street series. He might even rebel because he serves 'the Dream People'. He was a fearless, morally corrupt psychopath in life and in death.
Others who wouldn't be afraid to starve the Entity are: The Trapper. He got his wounds from fighting it, didn't he? Cenobite might use hooks so he can get Moris and meet his quota for sending people to Leviathan, but that is who Pinhead/Chatterer serves so in playing him one should always try to Mori those who opened the box. Mastermind, Dredge, Nemesis, Executioner or the Shape wouldn't be afraid either. Nemesis and Wesker would attack STARS members first. All of these might use hooks just because they're there. Other killers may be psychopaths or great warriors, but not immune to fearing the Entity.