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Nice! Slenderman needs to be in dbd, not a hot take, but everything else looks good.
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/451621/new-chapter-ideas
I scent RE3 coming soon.
It already is here? Nemesis and Jill are in dbd
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@ZestyJaegerBoi said:
here’s my idea.
The Warden (Brutus) from Black Ops 2
With a portion of the Alcatraz map from bo2
M1 Baton
M2 a chain the warden can whip towards the survivors. If they hit the chains grabs the survivor and pulls them towards him
| Special ability
- Lockdown
Will lock gens not being worked on for 45 seconds. If a survivor leaves a gen it will lock. The wardens key spawns randomly on the map. It takes 80 seconds for lockdown to begin.
If a survivor picks up the key they can begin the skill checks. Which will reset lockdown timer. If the survivor misses a skill check it has a 3% penalty regression for all locked gens
When a survivor picks up the wardens key, they are exposed until they drop the key or finish the skill checks.
if they get hit while holding the key, deep wound will be applied
The warden can teleport in front of the key.
| Perks
- Hex: Wardens curse
Survivors healing speed, gen speed and unlocking chests are decreased by 3%.
Every death the penalty goes up by 1%
If a survivor is 20 meters of the hex totem, it will be revealed to the survivor. Every death the totem aura goes up by 2
- Brutus’ Spirit
When a gen is completed expose a survivor within 26 metres. If a survivor is exposed they are hit with oblivious. Lasts for 20 seconds. Has a 60 second cooldown
- Corrupted keep
At the start of the trial survivors are hit with oblivious Grants the killer a 5% haste
Lasts for 20 seconds
Not sure about the add ons and don’t know if the perks would be good but Brutus would be a cool killer in dbdAbsolutely he would. Corrupted keep would pair really well with corrupt intervention. Though i do have to say that Hex: Warden's Curse would be thanatophobia but a hex that can be cleansed. I would say maybe it could be buffed to a higher percent, but everything else is solid. nice idea 👍️
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@KingOfDoom55 said:
Ideas seem solid, however, the locker perk seems to op, also, should the meter values be reversed? Like 35/40/45 meters? Also a cooldown for this perk would be needed if the range isn't reduced like 1m & 30s or so, bc that big of a range for no cooldown would cause some serious unbalancing issues
I was going in order of very rare to common. Cooldown of 80/70/60 seconds seem good? You have to realize that these are just ideas and will probably never come to dbd.