Crikety
Crikety
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- Crikety
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Comments
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Add the grouped indicator prematch, add massive post game bonuses relative to group size to killers who still opt to go against it.
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I had a dream where I played DBD on the steam deck from my couch on the big screen while crunching lays tato chips and I was also a super joystick 360 juicer too. BHVR help make my dream come true!!!!
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I wish I had a smart reason to do my hold W playstyle, I want to loop but I finally took off Windows of Opportunity, and now I can't find any pallets as I'm pretty new still, so I run in a straight line looking for them on some maps.
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I only escaped in 3 out of 10 games today so this thread makes me feel better! My most fun game was actually a loss, a TTV wraith actively kept count of hook states and gave everyone multiple chases while using no gen regression at all. My worst was watching a baby Dwight get tunneled from the start then DC before his last hook. :(
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Sometimes when I’m a slug and everyone else is dead, the killer let’s me almost crawl out of the exit gate before picking me up and setting me at the entrance again. I would like a give up button too.
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Is this regarding blowout games only? When I do friendly meme killer matches, whole groups of survivors will wiggle dance with me after a slug race before the entity kills them. Or it’ll be like after showing them how to play survivor whackamole in dead dawg.
Eventually, I’ll hit the exit but they won’t wanna leave.
In normal games, it’s much rarer, but usually happens when someone catches on that I am sparing their life so they can keep playing.
From the other perspective, seeing a killer stop and back up instead of giving a hit in chase after I make a big mistake with few gens left is something I’ll let them kill me for at the end.
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I’ll add that, at this point, how many perk combinations are possible? It has to be a lot for each side and they can be of any sort. Though many are weaker than others.
I enjoy discovery synergies. Seeing weird triple exhaustion perk builds and the like. But maybe adding perk slot types is an idea to make balancing easier, choose only one info perk for example but equalize their power.
Map wide spies from the shadows for example against discordance could be interesting.
Just spitballing though, I like the explanations in the thread of hiding being more integral before than looping is now. It still is in the end game I think, or intended to be with perks like low profile and sole survivor.
I just wish the stealth masters were rewarded during main gameplay more. They can’t even stealth unhook without a blaring two people over here notification.
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Oh, thank you for the PSA! I didn’t know why it increased in my games. Off the record has been huge value, it seems like pairing that with decisive strike before resets could be a smart move.
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I've found that playing as a friendly killer for hundreds of games at this point, to have been very relaxing, uplifting, and often very lucrative in blood points for everyone. From conga line Bubba, to shy but in love with a random survivor Myers. There are all sorts of funny ideas to try out.