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ComradePoolio

ComradePoolio

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ComradePoolio
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  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1004332#Comment_1004332

    I'm more or less of the same opinion, barring 4 toolboxes (often with BNPs). Same goes for tunneling as well. There's a difference between the killer choosing to go for the same guy and getting unhooked and doing a gen, then expecting them not to go for you. They both get thrown around a lot and it really starts to make them lose all meaning.

    I made an account to respond to this. Gen rushing is not a concrete thing that you can point to, it's a flaw within the game itself. A huge amount of the game's killers have an inability to apply pressure on large maps like Coldwind. Survivors can be in four places at once across a huge space, and if they stack with toolboxes, the amount of time it takes them to finish a gen is almost as little as it takes the killer to reach them from the other side of the map.


    Secondly, and here's where my point about it being a game flaw comes in, you can't even apply proper pressure between two gens that are ten feet from each other. Two survivors on each gen. You go to stop one, and the map is large enough that they can drag you away while three others go unhindered. Or, if you try to defend both gens, the moment you turn around your kick will be undone.


    Most of the maps are heavily survivor sided. The killer has to rely on the survivors making dumb mistakes in order to complete their objective. Meanwhile, the killer can make zero mistakes whatsoever and still lose because of the physical inability to control four people at once on most killers. I'd honestly like to know how one expects Ghostface to cause proper map pressure on Coldwind farm or the Macmillan estate. A survivor's greatest assets should be stealth and supporting each other, not the solo ability to waste a killer's time for several minutes with an near infinite loop on a massive map.


    Do you seriously play the game, as a community manager, and think nothing's wrong with the core gameplay? I love CM's that are involved with the player base, but what I see here is mostly people pointing out something that needs addressing, and being told that actually it's fine and doesn't exist. Basically "I disagree so overruled". There's such a major disconnect. Like being told that 80% of killers use ruin so that they can secure a useless medal, rather than 80% of killers using ruin so that they can have any semblance of gen control.


    Over a thousand hours in this game, and I can truly say that it hasn't really evolved, just gotten more content. Take a break on the chapters and run some polls to fix what you have.