ClownBeThiccc
ClownBeThiccc
About
- Username
- ClownBeThiccc
- Joined
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Comments
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@SilentHillOnDvD said:
People will say that it's a waste of time and that the killer already won at that point making it pointless. If that's the case, why when there's 4 survivors in EGC, they almost always try to get the 4th guy off the hook. They won anyways, but insist on hook trading until they can get a 4man escape. Go play killer and hook a survivor at EGC, I promise you if there's 4 survivors alive they will attempt to get the guy on the hook out as well.
Slugging for the 4k Is only truly bad if it's a 5gens and you're the sweatiest nurse/spirit etc who makes the game boring for everyone who's just trying to have fun. Typically, not always the case but so find it's common with PC players especially
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@Orion said:
What's that one thing you want, but don't think the devs would ever implement?
Clown becoming S-Tier
Freddy requiring a bit more skill than he does, he is quite an easy killer to play with a high reward
More extra bloodline events
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@KiloOfSalt said:
Keys should only be able to open the hatch if its been closed.
Moris should only kill after everyone has been hooked once.
I think that Moris should only be able to kill survivors that have been hooked twice. I find when playing both rolls that as survivor I get into a decent chase where one can is completed, I get hooked, someone comes rescue me but I get found before having enough time to heal, then get Mori'd or I'm unfortunately the only survivor the killer finds and again, get Mori'd. But then when I'm playing killer I try my hardest not to tunnel and camp but I can sometimes accidently run into the last hooked survivor, then proceed to down and mori them so that I'm not slugging or throwing, but it makes the game way too easy and the survivors get salty and annoying. Overall I think the the Ebony and Ivory are unbalanced and I bit unfair.
Also I agree with your idea for a key balance change