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Chanita

Chanita

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Chanita
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  • Thanks for the quick reply. Do you know if it's gonna be this year at least?.

    in MMR Comment by Chanita
  • Huum, guys my thread is about suggesting a new perk, dunno why both of you are trying to derail my thread talking about vigil.

  • Nope, vigil only reduces 7,something seconds from the 40 seconds. What i was propossing is something that instantly removes but punishes the user. Doesn't needs to be instant like for the people, maybe something like a 2 second activation time so it can't be abused by SWF buffing the same person during a chase.

    Im running some sort of masochist healer build with bond, getting in the chase to protection hit several times, healing really fast before the person is downed, if i have that perk you propose the person will get multiple exhaustion uses in one chase, imagine a whole swf using that. It's more abusive than what i proposed

  • @Saltjar34 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1880113#Comment_1880113

    Protection hits are a viable strategy, otherwise MoM, WGLF, and Forced Penance wouldn't exist. I don't get how it counts as losing.

    Getting downed means losing a chase, so this perk would work as the old decisive strike, except that you don't need the killer picking you up, just losing a chase next to someone else. Triggering decisive strike would turn you in the obsession and also use this perk as a secondary decisive strike all you need is someone near you.


    I just think the current blood pact doesn't gives any benefict, or strategy use because it all depends on RNG for who's the obsession. And it seem to always pick that one guy urban evading all game.

  • @Saltjar34 said:

    https://forum.deadbydaylight.com/en/discussion/220097/blood-pact

    Personally I would add a secondary ability.

    While you are the Obsession, any damage that would've put you in the dying state from a protection hit inflicts Deep Wounds instead. The survivor you've protected will became the Obsession

    While the blood pact tried to be a perk to slighty reward coordination with another survivor, your idea seem to reward the survivor for literally doing nothing but losing.

    I only suggested a little more control in who you using blood pact with, it would be nice to play with a friend and be able tomake some fun plays with that extra 7% speed or at least deceide who you using the aura reveal with.

  • Just because old version was beyond broken it doesn't means right now is still not extremelly strong. Specially on a good SWF.