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Ch0nksx

Ch0nksx

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Ch0nksx
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  • The map is simply just too large, that's it. The main building is ok but has a high variability with how the windows can spawn sometimes, the map just needs to be shaped more like a square than a rectangular shape.

  • The center of this map is somewhat problematic, the main structure is mostly unsafe aside 1 window on the stairs which is usable, it does favour users with balanced landing which is ok but all of the outer windows are very unsafe because of the height of the main structure, not to mention its very easy for the killer to defend a hook on 1 side of the map since they can used the height of the main structure to overlook the bottlenecks between the edge of the mid-map and the mid structure itself, this map would be much better if most games didn't feel so one sided because of the bottleneck in the middle of the map, otherwise, the map isn't so bad.

  • One of the more balanced maps tbh, It never really needed any changes after its first change but it was welcome, there are some deadzones but generally the map is big enough but not too big.

  • Love most of these new addon ideas, some are a bit far fetched but still better than the ones we have as of now. I'm not sure about the obsidian goblet, maybe make rites of judgement + punishment of the damned silent? Or when a survivor becomes tormented they become injured (If they are already injured nothing happens) However, punishment of the damned can no longer travel through walls however can still hit multiple survivors.

    Maybe that's too strong idk.