CaptainNostalgia
CaptainNostalgia
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Feather, Your original take remains a masterclass in evaluating Survivor perk efficiency: noting thatCounter-Spyoutclasses passive or risky aura tools,Frequency Hopbehaves like a restrictedBuilt to Last, andTrace Resultsforces you through too many hoops. These concepts mirror that exact design philosophy by providing immediate, high-value utility against all Killers without making players jump through unnecessary, over-engineered steps.Please note that the following characters are purely conceptual pitches designed to expand theSlasher Hotlineupdate. In keeping with standardDead by Daylightstandalone chapter releases, onlyonefinal survivor from these options would actually make it into the Fog alongside Ghost Face.1. Valerie Vance – The "True Crime" Journalist
- The Concept: The ambitious media figure who leverages danger for a career-defining scoop.
- Lore Tie-in: Valerie was a senior investigative reporter for The Rosewood Chronicle, the direct rival newspaper to The Rosewood Gazette where Danny Johnson worked. While Danny wrote sensationalized articles about his own murders, Valerie noticed their rival photographer arrived at crime scenes suspiciously fast. She was taken by the Fog the night she broke into Danny’s apartment and discovered his wall of newspaper clippings, realizing too late her colleague was the killer.
Perks
- Breaking News
- Effect: Whenever you successfully complete a Great Skill Check while repairing or healing, the Killer’s aura is revealed to you for 2/3/4 seconds. This effect triggers a 30-second cooldown.
- “I don't care about your safety, I care about the truth. And the truth sells papers.” — Valerie Vance
- Exposé
- Effect: After being in the Killer's Terror Radius for 30 seconds without being chased, this perk activates. The next time the Killer performs a breaking action (pallet, wall, or generator), their aura and any active Hex Totems are revealed to you for 4/5/6 seconds.
- “Every monster leaves a trail. You just have to know where to look.” — Valerie Vance
- Sensational Scoop
- Effect: Unhooking a survivor or completing a heal on a teammate increases your aura-reading range by 4/6/8 meters for the next 60 seconds. During this time, any aura revealed to you is also shared with all other survivors.
- “Look over here, you bastard! I'm the one you want!” — Valerie Vance [1]
2. Sabrina Campbell – The "Reluctant Legacy" Final Girl
- The Concept: The ultimate target of a dark family history who has learned how to stay one step ahead.
- Lore Tie-in: Sabrina’s family moved to Rosewood to escape an unsolved slasher tragedy that claimed her mother years prior. Danny Johnson, obsessed with cementing his legacy, targeted Sabrina to recreate a "classic final act." He stalked her for weeks and left creepy Polaroids on her car. Sabrina survived his initial late-night ambush by fighting back with a kitchen knife, forcing Danny to flee into the night right before the Entity swallowed them both.
Perks
- Trivia Night
- Effect: When a trial begins, you see the aura of the Killer for 3/4/5 seconds. For every generator completed by the team, you gain a stackable, permanent 2% speed increase to vaulting and dropping pallets (up to a maximum of 10%).
- “I've seen this movie before, and I know exactly how it ends.” — Sabrina Campbell
- Not This Time
- Effect: When you are the last remaining survivor in the trial, you gain a 50% speed bonus to opening chests, cleansing totems, and unlocking Exit Gates. If you are healthy, taking a hit that would put you into the dying state instead triggers a 15-second Deep Wound timer.
- “You forgot the first rule of survival: never assume the victim is dead.” — Sabrina Campbell
- Line Disconnected
- Effect: Whenever you break line of sight with the Killer during a chase, your scratch marks and pools of blood are completely hidden for 3/4/5 seconds.
- “Stop calling me. I'm hanging up for good.” — Sabrina Campbell
3. Toby Cross – The "Video Store" Cinephile
- The Concept: The meta-aware film nerd who acts as the group's survival guide.
- Lore Tie-in: Toby worked the night shift at "Midnight Madness Video," a dusty rental shop where Danny Johnson frequently rented obscure slasher films under a fake name. Toby started tracking local missing persons reports, realizing the killer was executing victims in a cinematic pattern. Danny found out Toby was getting close to the truth and cornered him in the back aisle, causing Toby to flee straight into a sudden black fog.
Perks
- Genre Conventions
- Effect: Whenever another survivor is hooked, the auras of all generators currently being repaired by teammates pulse in yellow for 4/5/6 seconds. This allows you to immediately track team objectives.
- “Rule number one: Never say 'I'll be right back,' because you won't.” — Toby Cross
- The Sequel Rule
- Effect: After you successfully complete a generator or fully heal a teammate, the next action of that exact same type (repairing or healing) receives a permanent 3/4/5% speed buff for the rest of the trial. This effect does not stack.
- “The body count is always bigger, and the budget is always higher the second time around.” — Toby Cross
- Screening Room
- Effect: While hidden inside a locker, you can see the aura of any generator or totem within a 16/24/32-meter radius, allowing you to plan your next transition safely.
- “There's a formula to this. If you follow the tracks, you beat the script.” — Toby Cross
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@Feather said:
Thats nice rework concept, but calling feels underwhelming
Ghostface ignoring phone call penalty is useless since he has on-command undetectable. And i think ghostface shouldnt be punished for that either way.
Calling survivour seems pointless too, since survivour receiving only blindness and position whereabouts isnt that bad (when ignored). It would only work in lost survivour matches because then they hide often. Buff of doubling stalk is bad as well, since you lose surprise aspect.
Calling each other is fine, but since effect is so low no one would risk it.
And i dont like survivour perk ideas. Counter spy is just better OoO and We see you. Frequency hop is built to last but weaker and trace results is poised with extra steps.
And since bhvr removed adrenaline wake up (and i hope they will remove vigil hindered) because it was killer specifit i dont think We will see such perks
as before stated, it goes to a seperate version of going against other killers