Calton_White
Calton_White
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- Calton_White
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Hello, here is my opinion on your suggestions
'Simple, 5% Speed increase to wiggle.'
Well, the new perk "Breakout" already gives 20% bonus speed to wiggle to a friend if you are close enough, the perk "Boil Over" make you move more when you strugle that might help you.
'Better luck when trying to escape the hook on your own.'
Please don't do that, even if they would change it for something like 10% chance it would still be detrimental to the team, more times than not you would just #########, kobe is a noob trap, if you want to buff the hook interaction make so that survivors can't try to kobe, unless the have deliverance, deliverance grants 100% chance to escape the hook, (if some conditions are meet)
'5% increase when cleansing totems.'
Is that really necessary? Cleansing totems is one of the most safe things you can do, really only hex totems pose any sort of treat, and only if you are trying to cleanse it close to the killer
'And The ability to track HEX totems should be added to Ultra Rare Maps.'
Like press the button and you see the aura of the hex totems? That would make any hex perk useless, it could be something like: you use the item and it would make a noise, if you are close to a hex it would be loud, if you are far it would be quieter, the perk "small game" give you a sound warning if you look in the direction of a totem in a 12 meters radius, (or a bear trap if you are playing against the trapper ) and detective's hunch shows the auras of gens, hooks and totems in a 64 meters radius once you complete a generator,(if you are using a map it will be tracked in the map)
anyways I understand you frustrations, there is a giant gap between novice survivors and veterans, that should be a better tutorial to help new players, like easy, medium and advanced.