COLF44JC
COLF44JC
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- COLF44JC
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@LeChonké said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3591027#Comment_3591027
That's exactly the point. It shouldn't be a potent chase perk. It should be a PRE-chase perk that allows you to identify dead-zones, strong-zones BEFOREHAND and rewards you in proportion to how good your memory is, adding a skill component to the perk and disabling auto-pilot. This is why it is a fantastic rework.
Honestly I agree with you now that you make it clear what it would do. I think though we can reduce it to 32m and not 48m. I bet it would still do the same
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It's for making them lose sight of you.
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OOH I GOT IT! Robocop.
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Oh btw Wesker a.k.a Mastermind is human too
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I play to win as survivor and I'm playing Survivor basically all the time, but when I'm killer I play for fun
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@LeChonké said:
My rework suggestion:
-Show pallets and vault locations outside a 48m range.
As it stands, the current Windows completely takes away from the resource memorization aspect of looping, so reworking it like this forces the survivor to memorise pallets and vault locations well-before they chase there.
Basically, no more auto-pilot. Survivors actually have to use their brains.
I don't think this is a good idea because 48m is a long way and if you're in chase you probably won't have time to reach it. Don't even nerf the perk
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No I don't think so