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CHIPEYCHOOS

CHIPEYCHOOS

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CHIPEYCHOOS
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  • @AlwaysInAGoodShape said:

    The devs are planning on changing the perk Windows of Opportunity into a perk that only reveals the aura of windows. Essentially, making it a mostly useless perk. And with that, they might have just made one of the biggest mistakes they could have ever made.

    But why?

    It is no secret that Windows of Opportunity has been one of the most used perks across of all of DBD. But why is that? Was it truly overpowered?

    The answer is no.

    But to see why nerfing this perk is DBD's biggest mistake, we first need to understand an age-long problem with DBD.
    As DBD is an asymmetrical horror game, the game introduces a unique problem that symmetrical games don't have. The asymmetrical factions of DBD; killer and survivor, both have a different learning curve:

    https://us.v-cdn.net/6030815/uploads/3SQ0S0J2TC5T/image.png

    At a lower ELO, playing killer is generally easier for a beginner player than is playing survivor. Where as, as both factions get better at the game, survivors eventually start gaining the upper hand.
    The reason why this happens is actually quite easy to understand.

    It is that, for a beginner player, it is SIGNIFICANTLY easier for a beginner killer to follow a beginner survivor, than it is for a beginner survivor to properly navigate dozens of randomly generated maps while looking backwards for most of this.
    This singular aspect creates THE BIGGEST skillgap between low level players and high level players.

    Therefore, it is also significantly harder for beginner level survivors to locate loops, which nowadays, are pretty mind-game-able for the bigger part. Many beginner players will severely struggle even finding more than 1 pallet during looping without getting hit. They simply have no idea where to go.

    Windows of Opportunity has been the golden standard for helping bridge the skillcap in the learning curve between killer and survivor and creating healthier overall game outcomes.
    Considering how brutal the process is of learning so many random generated maps, means a large majority of the survivor playerbase will spend most of their time still in the process of properly learning these maps, and therefore, will need perks like Windows of Opportunity, to help generate those healthy game outcomes.
    It can take a survivor 100rds of hours before they start feeling comfortable knowing the layout of all the maps.

    The beautiful thing is, Windows of Opportunity is not OP. It is exactly the expert level survivors that have no need for this perk. Organized and competitive teams are already calling out which pallets were dropped. This perk truly only helped the weak and vulnerable. The solo players and the learners. In other words; the people that needed it most.
    Therefore, the Devs should not feel intimidated by the high pick rate of this survivor perk, thinking that somewhere they've screwed up with the balancing. This perk and its pickrate are the story of its success in helping neutralize one of DBD's longest and oldest problems; which is, the unequal learning curve between killers and survivors, and has been at the centre at fixing that.

    I really hope that the Devs revert their decision around Windows of Opportunity, as for me, as someone with over a thousand hours, I won't be missing this perk, as I no longer need it. But I fear for my new friends, who don't know how to play this game yet, that their single handed best learning tool has just been dragged to the gutter, and will now instead lay on a pile of other unused and dead perks without a purpose. I really hope the Devs realize the crucial role this perk has played and why it should be left alone as DBD's healthiest designed perk.

    agreed it is so stupid and they 100% won’t reverse it back. All the people saying it’s fine are the people that have all the time they want to play but most people have to go to work or school and can’t memorise maps like that and some people just want a normal experience. It’s very silly because the ptb is always for more skilled pc players who won’t use it anyway so Bhvr won’t revert it back to how it was. And also the idiots saying “ it’s called windows of opportunity not windows and palettes” how are you guys so stupid, it is not literal it is a saying. New and solo q survivors already have a difficult time and even with swf people still use windows as it is difficult to learn the maps. Less and less people are playing survivor leaving killer queue matchmakings taking ages and soon enough with the way bhvr keeps making survivor more unplayable there just won’t be anyone playing survivor