BubbaisDumb
BubbaisDumb
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- BubbaisDumb
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1716702#Comment_1716702
lol I'm so sorry; I have this knee jerk reaction to balance decisions like that just because of the figurative mild-trauma the devs have brought about with certain changes (and lack thereof). I meant it as nothing personal, and I hope you're enjoying the game so far! I should really have not be browsing the forums when I'm tired, haha.
Having perks serve as a middle ground for balance issues often ends up with the balance issue not actually being addressed properly (i.e. "genrush" and slowdown perks) and makes players either feel dependent on perks or not even see the mechanic because it isn't worth changing the meta (which is that way because of core game issues). I hope that explains a little bit of my posiition.
And ah; I see your issue is not the Kobe but the penalty. Again, I'm a proponent for changes that change the underlying issues than changes that constantly have to battle against the expression of those issues, so I still don't support your suggestion even though I'm pretty sure I understand why you make it.
It's all good, balance is what we all want in our gaming experiences I think. I am enjoying the game, it's basically all I play now and I can't get enough.
Yeah I feel that, it was more just my initial reaction to eliminate the mechanic causing the grief I was experiencing as it was an "easy" option. I really don't have any kind of "solution" sadly, I just know seeing teammates actively killing themselves and then losing that game when you could've won if your mate was still there just hurts the soul. Might just need to be something I personally get over. /shrug
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@Kind_Lemon said:
hahh?????
adding it as a perk is a good idea????
You realize that's the kind of design that got us where we are now, with slowdown perks as meta and "DS" as the answer to tunneling. Lazy solutions bring problems.
Also, did you have a bad experience with a kobe recently?
I didn't say it was a good idea. I think it should be gone completely however I figured some would be too fond of it to see it go, thus having it as a perk be a sort of "middle ground".
No I don't because I have been playing for less than 3 weeks. New players exist, shouldn't assume everyone knows everything about the game since it's inception.
No, actually all the Kobe's I have experienced were actually pretty great if I'm being honest. The reason I think the feature should be removed is because people are using it as a penalty free DC and very little else. I want it gone to try and reduce the selfish behaviors of my fellow survivors.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/201903/reworks
Yes, rework the 2 most recently reworked killers ๐ ๐
I didn't realize new = better. If you redo your roof and there's a hole in it are you gonna leave it because you just repaired your roof? No, you're gonna patch the hole because it needs to be fixed. It's fine if you don't think they need reworks, but at least use a good reason.
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@Maxwell said:
1 might never happen. Devs don't want to do it. (Plus how would the Switch users do voice chat)
2: That is a killer VPNing (to get purposely high ping) to your region to get BS hits. Server Sided Hit validation test 3 might happen soon to counter that
3 there is a reward system coming here soon for ranks. Don't know when though
4 good luck on. Something they really need to deal with
5 Cross progression will only happen with Switch, Stadia, and Steam versions at the moment. Xbox and PS4 might get it. Depends on Microsoft (which apparently they are all for) and Sony (don't know with them)
6 that is what the Stadia version is SUPPOSE to do once the thing for it goes live.
Interesting, thanks for the reply and info. Have they said why they don't want to add voice chat?