BabyLegend
BabyLegend
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- BabyLegend
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@Dream_Whisper said:
If only DBD has a balanced games in which killer don't always need to relie on slowdown/regression perks, nor needing to tunneling to win. The sad reality is, Survivors also relie on trading hooks/health states and just holding 450 seconds or less on gens with gen speed perks to succeed in escaping all together.
Medkit changes were made to make healing more common and slow enough ; to compensate for the pace of the game for killer. But even then, it is not always enough, experience Survivors that comfort Staying injured and spend every second not in chase to simply do gens as fast and efficiently as much as possible.
What the games needs is more basekit slowdown to gen speeds, or alternatively a 2nd main objective to make hooking more coming and less practical to needing to tunnel/camp every game.
Sure it will not stop toxic killers from doing what satisfy their blood killing ego; as they need to kill. But, if we can make less killers less pressure about time efficiently in gen defense and more into the chase and the hooks; only then.. can we balance the games for both sides.
The game is not balanced, right now it's pretty much killer sided. Killers can easily tunnel or go for injuring you cant even heal yourself anymore. Exhausting perks sucks and they keep nurfing the good ones. Anyway devs wont listen to us they will only listen to big streamers like Otz and he is killer main who always complaines about suvivor perks and how hard the game is as killer but in my opinnion it's skill issue at this point
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@Mandy said:
Thanks for the suggestions here, we do have a few changes for the EMP's in particular ready for an upcoming hotfix. We'll be looking at reducing the EMP crates themselves to 4 per map, the generation time increased to 100s (currently 90s), and Survivors will also be slowed whilst charging an EMP by 10% as well as increasing the EMP charge time itself to 2.5s from the current 2s.
Duration of the pod disabling from an EMP will also be decreased down to 45s. There's also some score changes as we noticed Devious points were a little on the low side.
How do those sound?
In my opinion buffing a new killer that just came out is a bad idea, becuase people don't know how it really works yet. IF you want to give the new killer those boosts then making survivors run 10% slower while using EMPs is the worst idea ever. This will make chases very easy for the killer and impossible for the survivor to escape chases. Reduscing the amount of EMP crates will increas the chance of people playing for 3 gens as well and that will take us back to the bad game experience same as "Skull Merchant". I hope you take that in consideration.
Best Regards <3
Baby Legend