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BBTschak

BBTschak

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BBTschak
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  • Can confirm that some grabs get cancelled. You grab the survivor, infect them, but don't damage them. Happened to me twice in 5 matches so far and it's frustrating as it is rather difficult to hit a survivor with a grab.

  • @Rydog said:

    Uhhhhhh... auto-aim? What?

    You can call it by many names auto-aim, aim-dressing or aim assist.

    What aim assist does, it tries to make the hit center to the survivors hitbox. That way the hit doesn't feel off. The problem is this often moves the weapon into an environment hitbox instead of a survivor thus making you miss your attack which could have been a down or an injure.

  • @TeleportingTurkey said:

    I heard a cool idea that once survivor is fully condemned, Sadako can just teleport to them once they are in her line of sight and instantly mori them, skipping the chase part altogether.

    That sounds amazingly scary, I would shat my pants if she suddenly moried me from afar. But gameplay wise i'm a little torn on this one. I still think it would be more healty to still have the chase as it's also map dependant. Easy game on maps like Bloodlodge but good luck on indoor maps like The Game.

    Pyramid Head has a same thing with his Torment. He still has to down you when your on Deathhook to mori you and so far I don't see alot of people complaining about that. Seems more healthy to still have the chase.

  • @Cameragosha said:

    Sadako should can walk through pallet and wall , when she demanifest.

    She can through survivor in this mode.

    I don't think that is a healthy change. If she can walk through them she is basically ignoring the fundemantals of the game. It would turn her into a second Nurse minus the Blinks. Her gameplay on the survivor side will get boring quick as they would have to hold W against her like many killers.

    Also because Nurse ignores the fundamentals of the game there are a lot of complains about her. I believe with the Onryo it would soon follow the same path.

  • @FancyMrB said:

    - exposure when condemned.

    - more TVs.

    I would love to see these changes!

    I have maybe 30 matches with her and my biggest gripe is TV placement. Some maps have TVs meer meters from one another which creates dead zones on other parts of the map. Very frustrating.

    My second biggest issue is how quickly a survivor can get loose condemned status. I have had a few matches now where I get killer instinct, go hit that survivor, and then they pop a tape into the tv in front of me taking away my cool death stare... Like #########? U messed around... Waited... And no consequence for your foolishness? It feels really bad.

    Condomn is slow to build and very easy to get rid of. I would like to see her add-ons overhauled to help spread it more. I think making a survivor exposed when fully condemned is perfect.

    I have maybe played against Onyro 6 times and I have never gotten past 4 stacks... And I have maybe touched a vhs twice ever. It really is pointless and not scary at all.

    Now Nightfall... Thats a power!!! I hope the devs take a look at Onyro and either do some of the stuff u have suggested or rework her power. Poor girl needs help :(

    Yeah my exact thoughts. I think exposing them at full stacks actually gets them to keep Condemn more in mind. They have an incentive to get rid of stacks before not when they are fully condemned. Right now they couldn't care less, because they can get rid of full Condemn even during a chase which is imo ridiculous.

  • @Chocolate_Cosmos said:

    I just read the changes you want. Now I agree with most of these, I will say that I disagree with 20 sec after teleport to a TV. That would be way too good imo.

    It should be 60-45 sec min.

    I agreed that 20 sec cooldown is pretty strong but you have to keep in mind after she teleported she is a basic m1 killer and can be looped. The low cooldown allows her to opt in and out of a chase and grants her more hit and run potential.