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Ashleyyx

Ashleyyx

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Ashleyyx
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  • Literally no… do not bring back manual scamper. Not on windows but especially not on pallets.
    The whole point of them removing manual scamper was to eliminate scampering into an M1.

    Camera lock while in slice n dice (or even just preforming S&D scamper) needs to be higher than 90° so it can actually be utilized. The increased speed of S&D scamper is great, new cooldown is great, increasing the turn rate will help so many players.

  • I wholeheartedly agree with basically everything in this post.

    Chucky’s release is what made me interested in killer again, one of the only I felt drawn to & inspiring for content creation. I’ve played him nonstop 5-8 a day, previously only playing about 4 hours on Surv. He had some bugs but they didn’t frustrate me too much… until the 90° cap on flicks. After that, I noticed an insane increase in invisible collision, indicated by audio and visual animation.


    The flicks made him feel engaging and rewarding, no matter win or lose I was sat through fun chases. Now he feels a bit.. brainless? It’s rinse and repeat with manual scamper into a W key slice n dice. Chucky now basically makes it where you should ONLY go for a safe use of your power, instead of making risky plays. Ive tried to push past the removal of flicks, but it’s too frustrating—between lack of engagement and him being absolutely riddled with bugs.


    I really wouldn’t mind any of these changes listed. I would even go as far to say his undectable can be removed. The idea that hidey-ho being shortened is probably better though, as that would allow better skill expression/timing with an incoming Slice. Overall, his kit just feels pretty cheap with free hits from manual scamper and stealth. Not enough encouragement to use Slice.