AmbulanceParty
AmbulanceParty
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- AmbulanceParty
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Comments
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@D3spair said:
BHVR can't you guys make the overall grind lesser for newer players or Player who has jobs? I work like 8 hours on weekdays and I can't see how to get my remaining killer to get all the Perks or Complete the tome by the current deadline. I'm just speculating here but are you guys intentionally making the tome grindy af so that people like me buy auric cells to raise it??
Anyone else with the same sentiments? Not everyone is a streamer who can play the game 12 hours everyday or not everyone wants to play 12 hours a day just to grind!
"I can't see how to get my remaining killer to get all the Perks"
I'll agree to an extent that the Rift can be grindy, even though they're just cosmetics that people don't even wear after the Rift is over, but in terms of getting all perks on a killer, I think it's pretty fair. If I could get my perk load out I want way early into starting DBD, I don't know how I'd be motivated or even interested in playing the game. Half the fun, at least for me, is trying new perks, working with the perks I have, and/or challenging myself. Otherwise, I'm just playing the same character, same perks and I feel like if that's given so early, then it's easier to lose interest. Like, you get what you want, now what?
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@megswifey said:
https://forum.deadbydaylight.com/en/discussion/comment/1800023#Comment_1800023
Oh, good advice! I have this power move where I destroy the pallets the minute they're thrown so they run to another for me to break, and when they loop too long I immediately go to gens and ignore them because they are obviously just provoking me at that point lol! But yes, I tend to pressure gens a lot and using Victor to locate survivors on the map. Thank you so much, I'll learn better mind games lol :)!
Sometimes you can mind game with a dropped pallet, but it's usually best to get them out of the way. With Trapper, it's fun to put a trap in front of a dropped pallet for other survivors later in the game caught in a loop.
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For pressuring, think about the long game. You don't have to chase down every survivor you hit until they're down. Sometimes their injuries just buy time for you while they heal. You don't always need to chase a survivor because you see them, either. And try to keep note where everyone is on the map. If you see multiple survivors, try cornering or chasing them away from gens or go for the one closer to the gen(s), keeping the other(s) off. Slugging isn't always necessary, but if you know where multiple survs are (especially nearby), it can get you another injury at least and pressure survivors off of gens, especially with another on hook.
For looping, I don't have much than using the red stain to your advantage and trying mind games. If they very clearly know what they're doing and you feel like you're wasting time, break off and check a gen or look for another. Chances are, you can find the survivor later in a compromised position or when more survs are sacrificed. But if you feel in control of the match and the chase, let them take you for a few loops.
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I don't think it's overpowered, I don't even get to use Pop everytime it's available. More often than not, I only get to use it a few times because I'm too busy in a chase or tracking down survivors.
If someone was so dedicated to pop everytime they could, I don't know if it'd be beneficial. With decent survivors, the killer would lose them by tunneling gens and it'd be easier for survivors to recover from.
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I think a new mechanic should only be introduced if it serves a purpose to an existing issue or has a use, not just because.
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@[Deleted User] said:
It's just the typical old western town from gang bang movies.
Btw, have you noticed how beautiful the sky is in there?
I love the sky; the color of it and the way the mountains surround the map totally reminds me of the opening of The Hills Have Eyes.
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@Breakable said:
https://forum.deadbydaylight.com/en/discussion/comment/1728553#Comment_1728553
If he jumps in locker then he can be in the locker. I can go down another survivor and come back for him later. I've had very little issues with DS. And how about you stop assuming I don't play killer and stop making dumb comments?
To go off of their point, I've been DSed after stumbling across them, not seeing any other survivors. I don't intentionally try to tunnel, but I think it's silly I have to actively avoid them and give them more time for gens because those with DS run out in the open or just don't know what they're doing.
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I get why survivors, not even a SWF, try to make it out with everyone alive, but sometimes you have to draw a line. You can't save everyone and sometimes people die.