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Alphamax

Alphamax

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Alphamax
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  • Because survivors doesn't use decisive strike to counteract tunneling but as a tool to abuse it. They slow vault to try and force a grab, they fast vault a locker, they chase you or try to CJ tech.

    They do nothing what it should dk instead they use this perk as a leverage against the killer, which is yet another design flaw.

  • @TheSubstitute said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3790794#Comment_3790794

    That's the same business strategy Hellbent did with VHS. It worked wonders.

    Good. It's a design flaw. It can't be changed. They would have to make a new game. What don't you understand, mate? You could give everyone bells and whistles, give godmode after unhook for 99 minutes until the survivor repairs a generator, remove hooks so we play 2v8 in 1v4 but survivors can only do generators and no sabotaging hooks, flashlight save, etc. (Super boring btw)

  • Second chances perks should be reworked.

  • @TheSubstitute said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3790781#Comment_3790781

    The only bad idea would be leaving in a feature that allows for such a disproportionate and undeserved advantage.

    Then you should play another game. I don't know what else to tell you.

  • @TheSubstitute said:

    So what can be done?

    In my opinion there are a few things. First of all, BHVR could introduce cages similar to how they were in 2v8 and have multiple potential spawn locations. You can’t tunnel or camp very well if you don’t know where the survivors are. If there are Killers trying to learn the spawn locations just change the cage so the timer stops when a Killer enters the area while the cage resets or refreshes if it’s done multiple times.

    Another way would be to introduce a repair speed bonus each time a Survivor is killed perhaps before a certain number of hooks. If somebody wants to tunnel someone out to sway the game in their favour use repair speeds to even the odds. If BHVR wants to be really kind they could pair it with basekit Corrupt Intervention or a repair speed debuff while all survivors are alive in order to deal with the common Killer complaint of how fast gens can go in the first chase.

    It would be possible to, if you can’t code tunneling out of the system, to just multiply MMR gains if a Survivor dies before the fifth or sixth hook. Change the MMR formula so that the Killer gets, I don’t know, quintuple the MMR gains, if a Survivor dies early so that the tunnelers can play against the comp players. It’s pretty obvious that solo queue is in an abysmal condition and the majority of the player base needs help.

    Or another possibility would be just to scrap MMR and go back to Emblems. Emblems actively punished camping and tunneling and I think that’s one of the reasons why there was less camping and tunneling. The games will not be as well matched in all of the cases where there isn’t tunneling and camping but there’s enough tunneling and camping right now the games aren’t that well matched already if you’re solo queue. The data without tunneling and camping implies that Killers that aren’t camping and tunneling don’t need any nerfs; if anything they might need a small buff here and there if the goal is a 40% escape rate. It’s the tunnelers and campers that are driving the kill rates to higher than what is desired and their doing so leads to changes that negatively affect Killers that don’t tunnel or camp.

    I may encounter gaslighting over this post or people attempting to distort things instead of arguing in good faith. That’s fine; I didn’t realize how much of an effect tunneling had until I did this. If you feel that tunneling and camping is not that much of a concern, doesn’t affect things that much, etc then I have to say I posted the data and provided links to videos of 175 Survivor games to illustrate my point. Feel free to do the same. It’ll take awhile but I’ll wait. If you agree with my point please feel free to mention that BHVR should aggressively tackle this issue. Instead of dealing with items such as the abandoned Last Survivor Standing to address 4K slugs which don’t happen very much I would think the priority should be to address something in a substantial fashion that has such a huge impact on the experience of a entire group of players. When there were pre 6.1 bully squads using Dead Hard to make Killers miserable I argued that no player or group of players should ever be a points pinata in a video game. The same argument holds true for Survivors as well.

    1. Bad idea. Cages removes critical gameplay features.
    2. Another bad idea. Survivors shouldn't be awarded for bad plays.
    3. You don't stop making bad ideas do you? Killers that tunnel shouldn't be rewarded by increasing their MMR. You only incentivize killers to do more tunneling.
    4. Untrue and yet another bad idea. Camping and tunneling existed before emblems were changed and it was worse than ever before. Nobody cares enough about emblems killers will keep doing it again.

    There is no changing to it. You have to understand that it's the game's own flaw. There is nothing you can do about it.