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Alertix

Alertix

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Alertix
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  • I wouldn't mind seeing impaler and maybe a couple other traps having a faster release trigger just because you can see majority of traps without even triggering line of sight on them.


    Also 100% for a mod on corrosive cubes being added, I was and will always stand by the way corrosive cubes worked prior to previous patch. All they need to do is balance the mechanic through a mod so only certain ones stack. So that it can still be a challenge somewhat while allowing others to not feel like it's impossible.

  • @worldnamer said:

    https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3423565#Comment_3423565

    I believe the cube is still in the game. Just not that specific bug.

    Yes it is still in game just, they patched a key mechanism the trap could've had as a function/mod or upgrade. Rather than add it the patched it out entirely is what I was referring to, not that they removed the cube.

  • @MadMoeZel said:

    https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3423303#Comment_3423303

    there is an argument that since the bug is that first wave should be allowing targeting and there is a bug preventing acid from functioning properly unless it's second wave. there is also a patch note on this website that documents a change to make boltshot not shoot through acid anymore (which they currently do so that's clearly unintended) but that doesn't mean that all traps have that exclusion by default. it could be that boltshot was removed from the list of acceptable targeting and that in doing that they broke first wave acid's targeting for all other traps as well, second wave may have been unaffected by that patch resulting in it functioning as it would have during first wave prior to the boltshot patch. as i wasn't around back then, i have no idea what acid functioned like in beta.

    with all that said, the devs have acknowledged it's current functionality (second wave allowing the ability to target for traps) is unintended. they did not specify if that was related to people using the opaque combo, which clearly an opaque object has no logical reason to allow visual based targeting where as a logical argument could be made for the translucent state of non-opaque corrosive cubes. they have stated an intent to "fix" it but have given no calrification on what a fix entails. this could be anywhere from full removal, to full inclusion during first and second wave. they may even decide to keep targeting through opaque (personally i'd prefer not but i'll deal with it, not like it breaks the game to an unplayable state) they may even modify it's function and have it cause a nerf to targeting. but until then, reporting bases that use mechanics provided to them is malicious and just sets the community back. all raiders use every tool they have available to them (not talking to the players who honor the maps intention) where you have them leaving bases to pull ammo through solid walls, or going outside the map boundary so a guard can't shoot or swing at them and picking them off at a distance that doesn't permit retaliation. they swear to god thats an intended mechanic but the shape of a block not letting them through is a sin against humanity.

    the double standard needs to stop. it's on the DEVELOPERS to fix these things,don't blame the workers for using the tools their bosses provide to the best of their ability, demand the boss get better tools.

    Ended up finding the post on Twitter yesterday, thank you for pointing me in the right direction! Today they've patched out the corrosive cube all together, which means back to more boring bases. Instead of taking it out they should've allowed us to upgrade the cube to function like that as an intended mechanic. Big missed opportunity though imo, hopefully they make up for it by actually fixing the more serious issues.

  • @worldnamer said:

    An official statement HAS been made. This IS an exploit. They are working on patching it.

    Post the link please?

    Otherwise it is hearsay.

  • Good suggestions ๐Ÿ‘ I definitely think a lot of these would be really good quality of life updates!

  • To fix it hit start, go into your load out and swap out the weapon for another weapon, and then re equip it, and it'll go back to three shots.

  • The fact that people report when no official statement given in the game is crazy, and more than likely shooting your own self in the foot.

    Anyways

    1) I would personally love to see wave 1 corrosive cubes be able to be seen through just like the wave 2.

    2) I'd even go as far as accepting opaque corrosive cubes to be shot through

    3) it definitely needs balancing, that is one thing we have common ground on. I've heard someone suggesting a mod specifically for traps to target through the block. Let's call that mod identifier for use case scenario.

    So since the game would only allow two mods you could have the following combinations

    Opaque+ identifier but not second wave

    Identifier+ second wave but not opaque

    Now this isn't an exact solution but it was a good way of thinking.

    4) I make opaque cube bases each with their own slight variation but it involves mainly kill room on genmat (incinerators on every wall, impalers on roof and floor etc.) With flames behind corrosive cubes, so you physically can't get your shots back, made specifically to counter duos.

    5) I tell you that in number four simply to let you know the bases I make will fall into your category but can be beaten within 30 secs or less guaranteed everytime but you have to have unlocked two things and know a couple things when addressing the base.

    First you need the stamina thing (PS4 player still new) and the shield bubble, or u can substitute it for hand shield.

    Run in stand by genmat, pop stam, grab genmat, run immediately out of initial room towards hallway, throw shield down wait for traps to reset, run again, if there's another hallway get ready to bubble shield again, and your out. Now that's just my bases and the way I design them so you may need even a shield with the two other upgrades for other bases, I have encountered that.

    6) I've used this method to not only destroy others that do this, but to show that this base is made specifically for rushers. Where as other bases are made to lure your eye to catch you slipping, it's a different way to go about building. I know someone said mym wasn't intended for you to not fightback im assuming they mean as in not being able to get your ammo back because it's behind a lot of cubes and you can't shield block to get the ammo. What if the base was made in a specific section for you not to destroy the traps but rather run through only. Too me it gives more depth and an actual reason for the bubble shield instead of using it as an oh sht button.

    Also one other thing to not if the base has two layer deep corrosive cubes the amount spent on those traps alone cost ridiculous to actually get even a 40 cube path down, now if they don't have that second layer corrosive cubes you'd more than likely have to walk it as those are made to counter rushers but look like a rushers base, however they are even easier to counter you simply shoot the traps behind the 1 layer corrosive, spam your equipped shield walk half way into the cube and you can get your ammo back. (Please note these are vague helpful tips and can only be applied to certain bases like these)

    7)Thank you for reading, and good luck out there! Hopefully I'll run into your bases and be sure to drop some accolades, unless if I'm already blocked and reported. In which case best of luck fellow maker & raider! ๐Ÿ™‚