Ale_Luisi
Ale_Luisi
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- Ale_Luisi
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@HexMoriMeMommy said:
https://forum.deadbydaylight.com/en/discussion/comment/974430#Comment_974430
I don't need Ruin to win, I like having breathing room as a killer so I don't have to sweat my ass off and can try to make the game fun.
Clearly not a sentiment shared by survivor mains.
Odd you'd mention nerfing Mori's.
Do you think keys will get nerfed?
Nah, they are survivor tools.
I never use items, if they were removed i wouldn't miss em
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@HexMoriMeMommy said:
https://forum.deadbydaylight.com/en/discussion/comment/974175#Comment_974175
Childish, yes.
Have I tried the perk? No.
Have I played over 2k hours and can understand how a perk theoretically functions without having played it? Yes.
The effect is basically worthless to anything more than one gen because,
Lets say there are 4 survivors, one is being chased off their gen so it regresses, three others are still on gens NOT UNDER ANY SLOWING EFFECT.
So the hex isn't helping where it needs to most, slowing down people so killers like trapper don't get [BAD WORD] on.
So the theoretical "Creeping insidious threat" of this perk is nonexistent because the circumstance under it working implies that you can chase more than one survivor off a gen, and then if there were any survivors helping, they elect not to go back and continue working on the gen, which the idea of them not doing that ESPECIALLY WHEN THEY KNOW THE HEX IS IN PLAY, is so ass backwards.
And by the time it musters up the fabled end game pity thrust of a disappointed #########, the survivors will have either cleansed it or promptly ######### off and cleanse it before it gets more than annoying.
No hex lasts till end game unless you do something like Bloody coils and Oiled Springs Trapper with Thrill of the hunt.
Because at it's core it's a hex that is designed to be late game, a very ######### late game perk that is outclassed by literally every other hex, in a game that hex's don't last to late game.
There are plenty of killers who get 4K without ruin, if you need a perk to win maybe you’re not as good as you think... and don’t worry, mori will be nerfed soon
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/970949#Comment_970949
Survivors get nerfed when it's game breaking. Killers get nerfed when survivors are "annoyed." Killers have been begging for the devs to either slow gen speeds down or add a new survivor objective so we don't need Ruin but the game doesn't end in under 5 minutes. But no we don't get that. Instead, now survivors will be punished for doing anything other than holding M1 on a gen and encouraged to speed up the process. Yeah, this sounds great...
I would prefer slower gens than ruin, ruin depends a lot from the RNG (number of skillchecks and spawn location), also considering that even at red ranks a lot of survivors don't even try to touch a gen when ruin's up or they're totally unable to hit great skillchecks
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@[Deleted User] said:
yeah the devs are biased just like how..
they removed double pallets
closed the strong windows in maps like wretched shop building
removed insta blinds
nerfed decisive strike / brand new part / insta heals
nerfed balanced landing and made the exhaustion stop if you run
or do you want me to link you some videos of 2017/2018 with all of the stuff above?
and no the chance of you getting gen rushed and seeing a depip squad swf every game is rare you probably spend too much time on a single survivor without switching or going to other targets all because how dare the survivor loop me he must get CAMPED and the ruin change is good (the new rework is bad) but it is good because too many bad killers rely on ruin to get them kills AND very good killers use it to make getting kills even easier and about doctor....the only thing I am happy about is that 3 gen will become harder for him but i would prefer for them to not change him.
I aggree, survivors get continously nerfed, for the first time we're having a substantial nerf to one of the strongest killer perks (let's not forget it's just one perk) and we have every killer crying because they can't tunnel and camp thank to their crutch. The skillchecks are the most boring part of the gameplay and ruin made it even more boring, I like this rework, killers will need to adapt (as they say whenever survivors are nerfed), and the ones who aren't able to play without the old ruin will just derank, as it should be.
Regarding the doctor, I aggree that he would need a buff instead of what looks like a nerf, but let's see how's the new power before judging.