Avatar

Akira_Rin

Akira_Rin

About

Username
Akira_Rin
Joined
Visits
20
Last Active

Comments

  • My anti-tunnel build is DS +OTR +Dead hard +Deliverance (or Adrenaline).

    DS is now a perk requires players to down near a loop to be impactful.

    It takes skills now to use the perk which is ideal IMO (maybe drop the charges of killer's power like nurse, blight)


    On the killer side,

    tunneling at high gen, then setting up the 3 gen with 3 men left is the optimal way to play killers.

    Asking the opponent not to try to win is kind of unreasonable.

    The current game mechanics isn't encouraging killers going for multiple people,

    other than some perks like no way out, gift of pain, thana.

    Maybe balancing the game around those perks being part of in-game mechanics will help?

    It's hard for killers to play "nice" when they might get BM with 7,8 hooks and 4 escape.

    If splitting the damage slows the game as much as tunnel one out,

    killers can play nice while being rewarded for good plays.