Akfiz
Akfiz
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- Akfiz
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I got Leatherface. After I level up the Hillbilly then I'll level up Leatherface. And then maybe level up the Nurse so I can get all 7 good perks from them.
As for a 2nd DLC, first I should level up the killers I already have and play a lot with them. But after that, I was considering the Jigsaw chapter since it's impossible to get this killer otherwise.
Detective David Tapp doesn't have such great perks. However, the Pig as Surveillance that is especially great with Hex: Ruin and Make Your Choice.
After all, why waste money on killers that I can unlock with 9.000 purple points when I have killers that I can only unlock with real life money?
If I want to play Blight, Legion or Spirit. Or Doctor and Oni. By the time I level up the killers I already have, I would have enough purple points to unlock them.
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Thank you all for the advice.
After some thought, I decided to go with Leatherface (Bubba) DLC. After all, he's the only killer out of the ones I considered that is impossible to get without real life money, because he's licensned. So I could get the Hag for her perk eventually when I reach 9000 purple points; as well as Blight or Spirit or Legion. But if I don't take the Cannibal now, I'll never get him as well as the bloodpoints farmer Barbecue & Chilli.
What builds would you recommend me for Bubba?
By the way, I saw a lot of people playing Nemesis (another licenced killer), is he that good? why are so many people playing him?
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By Bloodpoints progress so far is this one:
I. SURVIVOR
- I started with Dwight, unlocked Bond & Prove Thyself, got him to level 35.
- Followed up wtih David King, unlocked Dead Hard, got him to level 35 (no We're Gonna Live forever, as I saw it useless except for farm)
- 3rd was William Bill Overbeck, unlocked Borrowed Time & Unbreakable, to level 40 (they're must have; Left Behind is very situational)
- 4th is Claudette Morel, unlocked all her 3 perks: Empathy, Botany Knowledge, Self-Care; got her to level 50. Since she had: Bond, Prove Thyself, Dead Hard, Borrowed Time, Unbreakable from the other characters' teachables. She is the first "maxxed out" character I have. With other common perks like: Kindred, Lightweight, Spinechill, Ressilience (all purple quality) I have a pretty good & competitive characters that I can always switch perks with to fit my playstyle.
- My 5th character will be Jake to get Iron Will.
Of course, my path is not yet complete, but I got most of the good stuff covered. There are still plenty of non-DLC perks I have yet to unlock:
- Iron Will (Jake Park - lowers ground of pain, no sound at purple quality, very OP on sneaky characters)
- Sprint Burst (Meg - when you start to run, sprint, great alternative to Dead Hard)
- Adrenaline (Meg - When the gates open, heal 1 health and get sprint, can be life-saving in many situations)
- Urban Evasion (Nea) & Iron Will (Jake) combo (makes you good at hiding in bushes)
But after these 4 non-DLC characters, I will really need DLC characters to get into the other good stuff:
- Lithe (Feng Min - amazing, after you fast vault, sprint; probably works best with Lightweight; you scratch marks dissapear 3 seconds faster, in 7 seconds instead of 10)
- Decisive Strike (Laurie Strod - after you're being unhooked, if the killer tries to hook you again too soon, you'll stun him for 5 seconds, so annoying as a killer)
- Soulguard (Cheryl Mason - after you're healed you can't be killed)
However, what I wasn't able to find, is a good perk build to play with. Previously, I considered 2 builds, but after experimenting with what I already have, I'm not so sure right now.
- Jake Park: Self-care, Dead Hard, Kindred, Prove Thyself. (focused on survival & doing gems)
- Nea Karlson: Borrowed Time, Lithe, We're Gonna Live Forever, Lightweight. (focused on healing others; maybe experiment with Unbreakable / Kindred too).
Prove Thyself proved to be (no pun intended) not that impressive. It's only a small difference and most killers already have that perk from Legion when they can see when 2 people are working generators. So I decided to swap Prove Thyself for Lightweight. And my current build is: Self-care, Dead Hard, Kindred, Lightweight. Is this good enough? It feels good, but not good enough.
I also tried to play with Spinechill, very good perk, except I can't use it, I'm simply not paying attention to it that often, any good tips to improve with using Spinechill?
For the 2nd experimental perk. I just removed We're Gonna Live Forever since you don't get to use its ability to heal downed survivors that often and it's basically just a Bloodpoints farm for the unhooks, so I used Empathy instead. Borrowed Time is a must in this healing perk so you can actually save survivors. And I used Dead Hard instead of Lithe since I don't have it. Essentially, my healing build began to look like my survival & gems build, except for Borrowed Time <-> Self-care difference. Borrowed Time, Dead Hard, Empathy, Lightweight.
I considered running Empathy or something that would allow me to escape chases instead of We're Gonna Live Forever, but I couldn't think of anything that would help me escape chases. So keeping it short.
- Do you have an idea for a good survival and gems build?
- What about an idea for a medic and unhook build?
- And what about an idea for a unhook and killer chases build?
And some other survivor perks, not as good as the other ones in my opinion, but still worth considering and being aware of:
- Tenacity (Detective David Tapp - move faster while downed and can recover while moving)
- Technician (Min Feng - gens make less noise when repaired, and if you fail a skill-check have 50% chance to not trigger a noise)
- Quick and Quiet (Meg - you make no noise when entering a locker or fast jumping a window)
- Premonition (Common - you get a sound notification when looking in the direction of the killer, budget Spinechill)
- Poised (Jane Romero - when a generator is completed, your scratchmarks are hidden for a few seconds)
- Open-Handed (Ace Visconti - increases the range of all aura-reading ability by 8 meters. Works great with: Bond, Kindered, Blood Amber)
- Object of Obsession (Laurie Strode - you can see the killer when looking in his direction and he can see you)
- Mettle of Man (Ash J. Williams - allows you to ignore damage that would normally down you, after taking 3 protection hits, and the killer can see you after using it)
- Distortion (Jeffrey Johansen - hides your aura 3 times per match, when it would otherwise be revealed, also hides your scratch marks for the duration)
- Hope (Common - 7% extra movement speed for 2 minutes after all 5 gens are completed)
- Head On (Jane Romero - stun a nearby killer after being inside a locker for 3 seconds, great combo with Dance with Me & Quick and Quiet)
- Flip Flop (Ash J. Williams - the progress you make towards healing in the dying state is converted to wiggle progress)
- Empathy (Claudette Morel - allows you to see the aura of injured allies at any distance)
- Diversion (Adam Francis - creates a loud noise notification 20 meters away from you after speding 45 seconds near the killer)
- Detecive's Hunch (Detective David Tapp - after you complete a generator you can see all chests and totems in a large area)
- Deliverance (Adam Francis - after you unhook an ally, you can unhook yourself)
- Dance with Me (Kate Denson - hides your scratch marks for 3 seconds after vaulting a window or leaving a locker; great combo with Lithe)
- Breakdown (Jeffrey Johansen - after being unhooked, breaks the hook for 3 minutes and reveals the aura of the killer for 6 seconds)
- Bottany Knowledge (Claudette Morel - heal and self-heal is faster)
- Boil Over (Kate Denson - increases the effect of your wiggle while being carried and disables the killer's ability to see auras of nearby hooks while carrying you)
- Balanced Landing (Nea Karlson - silences the sound you make when falling down, reduces the stagger duration and grants a speed boost upon landing)
- Alert (Min Feng - revelas the killer's aura anytime they break a pallet or a generator)
- Aftercare (Jeffrey Johansen - reveals your auras to your allies and their auras to you, when you heal or unhook them or they heal or unhook you, cancels after you get hooked)
- Windows of Opportunity (Kate Denson - reveals the aura of pallets and windows within 20 meters)
- We'll Make it (Common - after unhooking an ally, increases your healing speed by 100% for 90 seconds)
- Wake Up (Quentin Smith - reveals the aura of the gates, lets you open them 15% faster and reveals your aura to all allies when you do so)
- Off the Record (Zarina Kassir - after being unhooked, hides your grunts of pain and hides your aura from the killer for a short time)
- Inner Strength (Nancy Wheeler - after cleansing a token, entering a locker will heal you for 8 seconds)
- For the People (Zarina Kassir - allows you instantly heal an ally for 1 health state at the cost of becoming injured and broken meaning can't heal for 90 seconds)
- Better Together (Nancy Wheeler - reveals the aura of the generator you are working on to all the survivors in 32 meters, and the aura of all your teammates for 10 seconds when someone gets downed)
- Red Herring (Zarina Kassir - creates a loud noise notification to a nearby geneator after you hide in a locker, can backfire and create a notification to a generator an ally is working on)
- Second Wind (Steve Harrington - after healing an ally, will automatically heal you 30 seconds after being unhooked)
The most OP survivor perks are: Sprint Burst, Spinechill, Lithe, Kindred, Iron Will, Dead Hard, Borrowed Time, Bond, Unbreakable
II. KILLER
- I started with Trapper (big mistake), made him level 15. Then moved to Hillbilly and made him level 15. Not much progress so far, but for the killer side I have in mind the following Bloodpoints plan:
- 1st Get the Hillbilly to level 40 to unlock all his 3 good perks: Enduring & Lightborn & Tinkerer.
- 2nd the Nurse level 40 to unlock all her 3 good perks: Stridor & Thantophobia & A Nurse's Calling. (first 2 optional, the last very good)
- 3rd the Wrath since he is the one I want to main, but only after I have the good skills from Hillbilly & Nurse.
- In the meantime, look at the Shrine to spend 2000 purples for the following killer perks: Hex: Ruin (Hag), Hex: Undying (Blight), Discordance (Legion), Barbecue & Chilli (Cannibal), Pop Goes the Weasel (Clown), Monitor & Abuse (Doctor).
- The only good common killer perks I found is Sloppy Butcher (Common - hitting survivors by M1 is making survivors bleed more and increasing their healing times) and Hex: No One Escapes Death (Common - faster and can insta-down after exit gates open, which is very situational depending on the killer).
There are some secondary perks too, that I consider good but not good enough to waste 2.000 purple points on: Infectious Fright (Plague), Hex: Devour Hope (Hag), Save the Best for Last (Myers), Corrupt Intervention (Plague), Thrilling Tremors (Ghost Face), Surveillance (Pig), Deadlock (Cenobite).
Maybe Corrupt Intervention (Plague) has a chance to be one of the best ones worth buying, for that 3 minutes block, but if that's the case, I find it the worst out of those that are worth buying for 2.000 purple points, not because it's bad, but there are better alternatives.
I said I considered using these killers builds:
- Legion: Hex: Ruin (Hag), Discordance, A Nurse's Calling, Sloppy Butcher. (am thinking of buying Legion when I get 9.000 points)
- Wraith: Hex: Ruin (Hag), Discordance, Lightborn, Sloppy Butcher. (maybe Surveillance instead of Discordance)
And that I also consider buying the Blight. Or maybe the Oni as an alternative option second to Blight and Legion. But so far I cannot comment on any of these builds as I haven't reached that far, any thoughts? Do they sound like good builds for a killer?
The most key killer perk here is Hex: Ruin (Hag). If I can't get that, then I'll settle for common Hex: No One Escapes Death. If I can get Hex: Undying (Blight) it would be amazing. Barbecue & Chilli is great, but unlikely. As well as Monitor & Abuse. While Tinkerer is a viable alternative to Discordance for gen doms. Alternatively, I heard that Thantophobia works really great with Legion because he is able to injure survivors very quickly, making the most of the perk.
And some other killer perks, not as good as the other ones in my opinion, but still worth considering and being aware of:
- Unrelenting (Common - you recover faster from missed attacks, this perk is bad but good for beginners)
- Whispers (Common - when a survivor is close to you the perk lights up and you hear a noise)
- Coup de Grace (Twins - after a gen is completed, your next lunge is 60% longer)
- Oppression (Twins - after you kick a gen, 3 other random gens start to regress)
- Franklin's Demise (Cannibal - survivors hit drop their items)
- Overcharge (Doctor - when a survivor starts working on a gen you hit, they get a difficult skill check and regression if they fail)
- Blood Warden (Freddy - if you hook someone when the exit gates are open, the exit gates get blocked for a while)
- Fire Up (Freddy - for every generator completed, you perform actions faster)
- Make Your Choice (Pig - if you are within 32 meters when a survivor is unhooked, you get a notification and the unhooker gets exposed)
- Bamboozle (Clown - after you hop a window, the survivors won't be able to use that window for a time)
- Hex: Haunted Grounds (Spirit - when a survivor cleanses the hex, all survivors get exposed for a few seconds)
- Thrilling Tremors (Ghost Face - when you pick up a survivor, the gens not worked on are blocked for a few seconds and you see the ones worked on)
- Surge (Demogorgon - starts regressing gen within 32 meters of dying survivors)
- Blood Echo (Oni - After hooking a survivor, all survivors get hemmorage and exhausted status effects, works great with Plague or Legion)
- Trail of Torment (Executioner - after kicking a gen you become undetectable but the gen can be seen by survivors)
- Dragon's Grip (Blight - after you kick a generator, if a survivor starts working within 30 seconds, they get exposed)
- Hex: Blood Favor (Blight - blocks pallets from bring used after hitting a survivor for 30 seconds)
The most OP killer perks are: Nurse's Calling, Barbeque & Chilli, Hex: Ruin, Monitor and Abuse, Discordance, Hex: Undying, Save the Best for Last.
Hex: Ruin and Surveillance is a great combo.
If there is anything you would like to add feel free to tell me. I would love to know if there is something wrong or there was something I could have done better. Also, do you know any good common killer perks?
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Yes, in fact, I would like an option to play without perks, a more raw version of the game.
(Other that with friends and all agreeing to not use perks)
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I consider using the following builds (non-DLC):
Survivor:
Jake Park: Self-care, Dead Hard, Kindred, Prove Thyself. (focused on survival & doing gems)
Nea Karlson: Borrowed Time, Lithe, We're Gonna Live Forever, Lightweight. (focused on healing others; maybe experiment with Unbreakable / Kindred too). Are these good perks combo?
Maybe I get lucky and Lithe appears as teachable on Shrines of Secrets.
Killer:
Legion: Hex: Ruin (Hag), Discordance, A Nurse's Calling, Sloppy Butcher. (am thinking of buying Legion when I get 9.000 points)
Wraith: Hex: Ruin (Hag), Discordance, Lightborn, Sloppy Butcher.
This requires Hex: Ruin (Hag). If I can't get that, then I'll settle for common Hex: No One Escapes Death. If I can get Hex: Undying (Blight) it would be amazing. Barbecue & Chilli is great, but unlikely. As well as Monitor & Abuse. While Tinkerer is a viable alternative to Discordance for gen doms.
I also consider trying Blight afterwards as I find his power really cool.
Are they any good?
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Thank you both! Very useful info. Do you have similar suggestions for killer perks?
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@EvilJoshy said:
If there was a feature such as that. The moment 1 person dc's the rest WILL dc. If the dc penalty getting temporarily disabled has proven anything it's that people are more likely to quit if they can get away with it.
I got a Hillbilly mission to get the last kill myself (needed an offering for it) for 60.000 Bloodpoints. Already killed 3 and was chasing the last one, he disconnected. :/
Sometimes people get connection problems and get unfairly penalty. But in most cases, those who disconnect do so willingly. Not only in Dead By Daylight but also in other games, so I like the system as it is right now. With penalty for disconnect and no vote to quit option.
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@TheSubstitute said:
For blood points and hence advancement your best perks are BBQ&Chili and WGLF. For long-term advancement, get the Cannibal to level 40, unlock BBQ. I really like Franklin's Demise but only unlock the perks that you want. Ditto for David King.
After you've advanced the Cannibal and David King, advance the other killers and survivors you think you want to play until you get their respective BP farming perk at tier one. You can somewhat increase your chances of them showing up by picking other tier one perks you might not want (the Bloodweb will randomly pick from those available so less to pick from is a higher chance for those).
Go through and unlock the teachable perks you want on a killer or survivor and then advance the ones you want until you have the perk.
Once you have all the ones you want if you play a lot and don't use your iridescent shards buy up more teachable perks and exchange them for 150,000 BP per purchase via the Shrine of Secrets. Keep in mind your Bloodweb will be messier with less perks you want after this.
If you care about prestiging then consider if you want to prestige them first before unlocking more perks. Each perk you unlock you don't want reduces the chance of getting the perk you do want.
Eventually, you can get any perk you want on any character but, at the beginning, if you want the process to be more efficient do those.
Also, as a beginning player keep in mind that 8 hooks and 0 K will typically give more BP than 4 hooks and 4 K. It's also better for learning to not facecamp and tunnel as you need to learn how to spot and chase survivors. You can figure out when to do that later with more experience.
As a survivor, you'll die a lot. As with killer, don't be afraid to lose. You'll learn a lot and that will just help you in the long run.
Thanks for the reply, unfortunately I don't have any DLCs so I can't get the Cannibal's Barbecue & Chilli, although I can see how this is a great if not the best Bloodpoints farmer for the killer.
I'm already using David King's We're Gonna Live Forever bloodpoints farming perk. Should I turn it into a teachable or it's enough to just have it for 1 survivor? I think if you unlock a teachable, it decreases the chance of getting other teachables perks, so you should only unlock the teachables you really want.
Franklin's Demise's is useful but I think situational at low rank gameplay (I'm currently Ash I on both Survivors and Killers) where items are probably not that good quality and Survivors not very good with them.
Come to think of it, I don't even know how to active them myself, or when to activate them.
By ditto you mean David King's Dead Hard? Already on my way to unlock it as teachable. Probably one of the most powerful escape perks in the game with Feng Min's Lithe and Meg's Sprint Burst.
I was thinking of a plan to get the best teachable perks first:
- Survivor -> Dwight (Prove Thyself; maybe Bond but I'm not so sure anymore it was worth it) -> King (Dead Hard) -> Bill (Borrowed Time, Unbreakable) -> Claudette (Self-Care) -> Jake Park (Iron Will). With those, I should have pretty soild perks for Survivor using only non-DLC characters. I'll be a already good enough to get a main like Jake Park or Nea Karson (or Ace if I get 9000 points) and put those teachable perks on them. Maybe get Meg (Adrenaline) -> Urban Evasion (Nea) afterwards. With commons like Kindred, Lightweight, Spinechill & Ressilience I should have a pretty good perks roaster to pick from even on a competitive level.
- Killer -> Not much to pick here in terms of non-DLC. Hillbilly (Tinkerer, Lightborn, Enduring) -> Nurse (Nurse's Calling) and then maybe I'll main Wraith (maybe Doctor if I get 9.000). Other than that, I have to count on great common perks: Hex: No One Escapes Death, Sloppy Butcher. As the really great perks like: Hex: Ruin (Hag), Hex: Undying (Blight), Discordance (Legion), Monitor & Abuse (Doctor), Hex: Devour Hope (Hag) are locked behind DLC killers.
When it comes to Teachable perks. Can I sell the teachable perks I got through the Bloodweb for 150.000 Bloodpoints each? Like Leader (Dwight) which if fairly bad and I have no need for? or will I be stuck with it forever as a teachable?
I don't understand what you mean by prestige. What happens after you reach level 50 ? Will you still have more random Bloodwebs full of perks & items or you're forced to prestige or stay level 50 ? and what bonuses you get from prestiging?
Any tips on how to spot and chase survivors better? What should I do at the beginning of the game? and when there's a group of people working on a generator, how do I pick my target? How do I manage looking for survivors vs. looking for gens?
There are also some Killer perks that sound good to me but I didn't hear many people talking aboout them as being great:
Dragon's Grip (Blight - After a survivor works on a generator you just kicked, you can insta-down them for 60 seconds)
Make Your Choice (Pig - After a survivor saves someone from the hook, the savior can be insta-down for 60 seconds)
Iron Maiden (Legion - when survs exist lockers, you can see them and insta-down for 30 sec, not as useful as others but an underdog)
Rancor (Spirit - can see all survs when a gen is done but obsession can see you, can insta-down&kill obsession when all gens are done)
Starstruck (Trickster - can insta-down in your terror radius when carry, can still insta down for 30 secs those in your terror radius when hooking or dropping)