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ASpookyWraith

ASpookyWraith

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ASpookyWraith
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  • Interesting. I have this kind of thing on an outpost of mine with four guards (the intention was to give them a bit more cover and be harder to hit) and via testing I could actually get in, in between the triangles and pick up my lancer stakes, so I assumed it was safe. (Sounds like I should fix this.)

    Maybe the hitboxes could be slightly fixed to allow the passage of the player a little easier?

    I'm wondering if it has anything to do with the corrosive cube being there. I mean obviously that makes it way harder to test because you don't have all the time in the world to get in there, vs. my setup where it's just empty space beneath that block, so you have time to figure out how to get in.