Avatar

AJ_Clicks

AJ_Clicks

About

Username
AJ_Clicks
Joined
Visits
280
Last Active

Comments

  • @lifestylee said:

    Its called aim assist, i think theres already a form of aim assist in the game for normal swings but not powers like this. Not sure if there should be.

    Why aren't you sure if there should be?

    Controller players are at a disadvantage compared to mouse and keyboard, so what's the harm in bridging that gap with something like an ADS multiplier allowing easier access to killers that may be avoided due to playing on controller?

    I'm not asking for an automatic tracking like you suggest, I'm suggesting a modifier that allows slower camera movements on controller when you are aiming hatchets for example.

    I can't think of many games baring Dead by Daylight where this isn't implemented, the majority of games where you a throwing something or trying to aim at something there is a multiplier slowing down the camera, there is a reason for this and I believe Dead by Daylight would greatly benefit from this also.

  • When survivors actually play like a team instead of running solo wanting to run the killer for 5 gens they can be pretty successful in virtually every match.

    I've played a tun of solo/SWF this patch and the biggest enemy to solo survivors is other solo survivors.

    Killers do not need nerfs, go against an average SWF or even a solo queue where survivors are doing their objectives and you'll realise this.

    What needs to happen is solo needs to be brought up to near SWF levels, people somehow need more information while in solo queue but even when it does I'm sure people will still be on the forums complaining because they think killer is overpowered when in reality they got shafted by there teammates.

  • For sure they need to remove a few on the game, playing an M1 killer on the game is like a nightmare within a nightmare.

  • @Object said:

    To be fair, I think Sadako doesn't demand any power buff/nerf. She is fine the way she is, at least for me she works immaculately, virtually every single game I play with her. I didn't see any struggle with her, and my MMR is high, compared to standard.

    I think her "special mori" is quite peculiar, because I haven't had my hands on it either. I don't even take it as a part of kit any longer, because it doesn't feel that way anymore. To my mind, remodeling this thing could potentially make it ameliorate, but she is not a colossal problem for Dead by Daylight in this precise instant.

    I'd love to know your build with Sadako if you wouldn't mind.

    Any tips would be appreciated also! ๐Ÿ˜

  • @BenZ0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023614#Comment_3023614

    Didnt know that actually, thanks for letting me know. Well rip then for her, tbh though I dont really care cuz Sadako is such a generic and boring Killer I am better off playing Wraith, isnt much of a big difference there tbh.

    Yeah it sucks, I actually enjoy playing Sadako for some reason but sadly I feel very hopeless at times with her lol!

  • @Jarky said:

    https://forum.deadbydaylight.com/en/discussion/comment/3023602#Comment_3023602

    So you're aware, Peanits has already confirmed that Sadako isn't receiving any changes in this upcoming midchapter as they had to prioritise the changes with the perks/base game mechanics, etc.

    https://us.v-cdn.net/6030815/uploads/JCQ76IUUJZOW/sadako.png

    As to my thoughts on what they could do to improve her - I think the main thing is making Condemned more of a threat in general, since currently it's very very difficult to make it a threat on survivors and they can remove it far easier than it is to apply. Whilst I don't think it should ever be getting kills frequently (much like Pig head traps), it does need to be more threatening.

    I also think her TV cooldowns are fairly high when she actively teleports through them, so reducing them would also be beneficial.

    That's a shame that Sadako is not recieving any changes anytime soon but that's completely understandable with all the work they've put in with the changes coming.

  • @Lx_malice said:

    300 hours isn't a whole lot.

    Not too late to turn back.

    Hey, yeah I've played another 6-7 hours or so since this post and I'm just gonna take a step back for a few months. It's not worth my sanity lol!

    I'll for sure return though once the meta has been shaken up a little.

    Killer is just unfun right now.

  • Thanks a bunch for the replies, ill try the tips out! I appreciate it.

  • I think with the update of SBMM killers just straight up aren't having fun at high MMR due to how imbalanced the game is. So what's happening is killer mains are reaching a certain MMR, getting burnt out and end up quitting or start maining survivor. You're then getting matched with lower rank killers because the game has a lack of high rank killers to fill the role.

    This ofcourse is all an assumption on what is going on.