Кrasш_999
Кrasш_999
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1528889#Comment_1528889
Yes maybe for the forums but there are millions of people who aren't even on here that play the game and the first initial reaction when they see this turn into a children's game is gonna be to uninstall and play a better game without a bunch of crybaby children, this forum will be ten times more toxic than it already is if they choose that path and they might as well start making it less scary and child oriented to cater to that base
The_Krapper , And they have bugs you know about it, but the players still play and what's next aa? I don't want to offend you :(.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1528781#Comment_1528781
Look I've been seeing you keep using the support the Springtrap poll thing and constantly linking it to past Springtrap discussions, listen you gotta realize that sometimes there is a limit that everyone can take, now I'm not against Springtrap in dbd I greatly support it but this isn't how you get Springtrap in dbd this is how you kill it.
Dabihwow, If you did not hear me or did not understand, then you are a child yourself.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1528717#Comment_1528717
Again Springtrap after a month is still a controversial thing which is quite surprising, again I don't see why people would get annoyed by it you know what I find more annoying then this.. its the whole thing that killers are under powered BS, or Survivors are weaker than killer buff them crap you know. SO I don't understand why people are annoyed about Springtrap still after what.. a month, now its gotten even worse with more toxicity on both sides( As far as I can tell). From what I got was people greatly wanted advertise the fact there was a petition, but it became flat out annoying to them, so yeah I guess that's what happened
Listen, I and everyone are interested in what the DBD developers will say, what complaints you have, I did not write this to you, I only wrote to him to nobody else.
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@Zeon_99 said:
I know I know, ANOTHER FNAF post, but I've seen about 50 posts about DS or Moris so I'm sure it's fine. I just want to go over a few unfair arguments that I've seen go against Springtrap.
"The FNAF story is too shallow to fit into DBD." Compared to what exactly? You're telling me that TCM, Nightmare on Elm Street, and Halloween have rich and deep stories? TCM is literally "teenagers in my house? chainsaw go brrrrr".
"It would bring all the Fortnite kids to the game." Lets not forget that Ninja played this game for a week straight and stopped because his viewers preferred Fortnite. Also little kids would get mauled by the games steep learning curve.
"its cringe and would bring the cringe FNAF fans." Yeah like the DBD community didn't have Silent Hill rule 34 only TWO HOURS after the announcement(Being careful of who I follow on Twitter now...). Most of the "10 year old FNAF fans" are mid-late teens now, which is a healthy demographic to get into the game since it'll help the games longevity.
"Not really scary enough to fit. It would kill the immersion" Pretty opinionated, but I'm sure everyone is shaking in their boots when Trapper, Legion, Ghostface, Huntress, Pig, or Bubba are walking up on them. Also immersion is pretty dead when survivors stop taking the game seriously to boop the Pigs snoot or to offer themselves to basement Bubba.
"FNAF is just jump scares, it wouldn't fit in DBD." Wraith, Ghostface, Michael, Pig, basement Bubba, and HAG want to know your location. The devs don't have to be limited to just jump scares when designing his power.
"The killer lore is too bad, its literally just a guy in a suit." Springtraps lore is more scary and sinister than Trapper, Wraith, Hillbilly, and Legion. I know his kill count is low, but if was never confined to his suit, he would've most likely gone down the same path similar to Clown and just murdered children his entire life.
Those are the main ones I can think of off the top of my head while I'm fighting morning killer queue times, but im open to discussion.
Here is the link bro I support dbd springtrap, and you support me if we want to add dbd springtrap to the game, maybe they will see it, tell your friends :)!
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@WyvernFurry said:
Over the last couple of days i have heard a lot about "what if the next killer is Springtrap from the FNaF Series" and it honestly spiked my interest. i had talked to some friends about their opinions on it and i've also seen a lot of mixed feelings on the forums regarding FNaF being in DBD. This was all too interesting to me to the point where i had decided to spend a couple hours of my day coming up with a Springtrap concept. What kind of killer would he be, what type of powers would he have, what perks would be introduced to the game, etc. The information below is something i am personally proud of, i felt i had a unique idea to introduce how Springtrap would function in a game like DBD.
The Attraction (Springtrap) (110% killer)
Backstory: William Afton had it all going for him. He had a family, a daughter which he was obsessed with, and was co-founder of Fazbear Entertainment. He even helped create the technology for the animatronics found in the Fazbear Entertainment locations. Everything went well until one day he decided to murder his business partner's daughter and eventually multiple children. He would always find a way to bypass the security cameras and lure the children into the restaurant, one by one while wearing an animatronic suit. Things kept getting worse for William. The spirits of the very children he had murdered had come to haunt him. He fled to a backroom, donning the very suit he wore to kill them, in an attempt to hide from them. He thought he was safe, laughing as he felt he was free. Unfortunately for him, the suit malfunctioned. The spring-locks keeping the suit together had suddenly collapsed, crushing and penetrating William's body.
The police came to investigate the restaurant after hearing all the rumors that an animatronic could have killed those children. However, they were too late. There was no traces of anything left behind in the restaurant. Where are all the missing children? Where did William go?
As he came to, the man behind the slaughter saw himself in a different realm. A new reality. A new body. A new purpose.
Primary Power (Terror Incarnate): The evil within you allows you to be anywhere that your future victims could be hiding. Gain the ability to see all lockers within 87 meters and open lockers 20% faster. Press the Primary Power button to mark a locker. you can mark up to 4 lockers. While standing still and in plain sight from other survivors, including when you are in a locker, press and hold the Primary Power button for 3 seconds to teleport inside a marked locker. Press the Primary Power button while directly in front of a locker to hide inside it. Going into a locker this way has a cooldown of 15 seconds. Press the Primary Power button while in a locker to get out of the locker. If you teleport to a locker next to a survivor, press the Primary Power button to IMMEDIATELY BURST out of the locker, activating Jumpscare regardless of its cooldown and forcing a failed skill check if a survivor is on a generator. Teleporting to a locker has a cooldown of 20 seconds.
Secondary Power (Jumpscare): Press the Secondary Power button to mark a generator.
When a survivor is on a generator, hold the secondary power button for 2 seconds to cause a jumpscare on their screen as well as a skill check. If the generator is near a locker, activating Jumpscare causes a phantom Springtrap to exit from the locker and re-enter it instead. If the survivor fails the skill check because of Jumpscare, the generator is regressed an additional 7%. Jumpscare has a cooldown of 15 seconds. Jumpscare can also be activated while in a locker.
Perks:
I'm Watching You: Tormenting your previous victims has taught you to analyze their actions as they try to escape your grasp.
When a survivor in your direction is facing away from you within a 36 (45, 50)meter range, I'm Watching You activates. While I'm Watching You is active, survivor speed while repairing, sabotaging, healing, unhooking, vaulting, cleansing, opening gates, and searching chest is reduced by 7% (11%, 14%). I'm Watching You does not show survivors a decrease in their action speed. I'm Watching you deactivates when within 7 meters from a survivor.
Unrelenting Rage: Being trapped in a game you are forced to play has caused you to seek revenge.
You become obsessed with only 1 survivor for the remainder of the trial. When your obsession stuns you, or you are blinded, you gain a token.
1 token: You gain 20% (35%, 50%) resistance to stuns/blinds from the obsession.
3 tokens: When chasing the obsession, they are afflicted with the oblivious status.
5 tokens: Gain the ability to kill the obsession.
Purgatory: You and The Entity grow impatient as the trial progresses. You gain a token every 6 (5.5, 5) minutes.
1 token: decreased basic attack cooldown by 3% (4%, 5%)
2 tokens: increased movement speed by 3% (4%, 5%)
3 tokens: Survivors suffer from the Exposed status effect for the remainder of the trial.
Common Add-ons:
Old lens: A spare lens found in a container of Fazbear's Fright. Slightly increases the range at which you can see and mark lockers. (+5 meters)
Speaker Upgrade V.1.1: A new upgrade to your speaker, allowing you to be heard by others more clearly. Slightly increases the sound of Jumpscare.
Rusty Screws: Rusty screws found in a container from Fazbear's Fright. Slightly decreases cooldown of Terror Incarnate teleport. (-1 second)
Rusty Bolts: Rusty Bolts found in a container from Fazbear's Fright. Slightly decreases the cooldown of Jumpscare. (-.5 seconds)
Uncommon Add-ons:
Refurbished Parts: A collection of refurbished parts from other animatronics. Slightly increases the speed at which you get out of a locker.
Modified Socket Schematic V.1.3: An old schematic found in a locker at Fazbear's Fright. Moderately increases the range at which you can see and mark lockers. (+10 meters)
Speaker Upgrade V.1.3: A newer speaker with better quality sound. Moderately increases the sound of Jumpscare.
Spare Screws: Spare screws found in a box next to other animatronics at Fazbear's Fright. Moderately decreases cooldown of Terror Incarnate teleport. (-2 seconds)
Spare Bolts: Spare Bolts found in a box next to other animatronics at Fazbear's Fright. Moderately decreases the cooldown of Jumpscare. (-1.5 seconds)
Rare Add-ons:
Spare Parts: Parts that haven't been used at all. Moderately increases the speed at which you get out of a locker.
Modified Socket Schematic V.1.7: A schematic found in a locker at Fazbear's Fright. Considerably increases the range at which you can see and mark lockers. (15+ meters)
Speaker Upgrade V.1.7: A much higher quality speaker with higher quality sound. Considerably increases the sound of Jumpscare.
Brand New Screws: A box of new screws delivered to Fazbear's Fright from an unknown source. Considerably decreases the cooldown of Terror Incarnate teleport. (-2.5 seconds)
Brand New Bolts: A box of new bolts delivered to Fazbear's Fright from an unknown source. Considerably decreases the cooldown of Jumpscare. (-2.5 seconds)
Very Rare Add-ons:
Golden Parts: Golden parts found in a hidden safe at Fazbear's Fright. They somehow enhance the animatronic's movements. Considerably increases the speed at which you get out of a locker.
"How can i resist, a promise such as this?" -Springtrap
Artificial Eyes: A set of eyes that almost resemble real eyes. Wearing them makes you feel alive somehow.
Tremendously increases the range at which you can see and mark lockers. (20+ meters) "You may not recognize me at first, but i assure you, it's still me" -Springtrap
Golden Springlocks: Golden springlocks that seem flawless in their engineering. If only these were introduced sooner to the animatronics.
Tremendously decreases the cooldown of Terror Incarnate teleport and moderately increases Jumpscare cooldown. (-3.5 seconds, +1.5 seconds)
"In case that the spring lock comes loose while wearing the suit, please try to maneauver away from populated areas, before bleeding out, as to not ruin the customer experience." -Phone Guy
Megaphone Schematic: A megaphone schematic found in a hidden safe at Fazbear's Fright. It seems its purpose was to make the animatronics perform as loud and clear as possible, while being able to take in other sounds.
Tremendously increases the sound of Jumpscare and slightly increases Jumpscare cooldown. (+1 second cooldown)
"It is not your flesh that sustains me... it is your fear!" -Springtrap
Iridescent Add-ons:
Thermal Optic Enhancements Schematic: An old schematic found stored away in Fazbear's Fright. Why an animatronic would need such enhancements is beyond comprehension.
You can see the aura of all lockers in the map. If a survivor enters a locker, the locker will be highlighted by a yellow aura. Survivors cannot leave a locker until 8 seconds have passed since entering one.
"Bittersweet, but fitting." -Springtrap
Internal Map Layout: The Entity has granted you access to the layout of his chosen battleground. You can mark up to 6 lockers with Purple Incarnation. Survivors entering a locker suffer from the Exposed status. Terror Incarnate teleport cooldown is tremendously reduced. (-5 seconds)
"Hide if you want. It did not save the others. It will not save you!" -Springtrap
Mori:
Springtrap approaches the survivor on the ground and slams his arms on them multiple times, breaking their bones. after about 7 slams, he picks their lifeless body up by their heads and throws them to the side.
"And now, you are mine." Springtrap
Special notes: When playing as Springtrap, all lockers in game become much larger to accommodate his size.
Since Springtrap is an animatronic, his movement will sound as such.
When a survivor opens a locker and Springtrap is in it, he will immediately grab them and put them in the dying state.
Credit to Youtuber Semimatic for the name "The Attraction" as i had not even come up with one but this seemed perfect.
I tried making the perks make sense to other killers when being used by them so i tried to avoid including any information that would only pertain to Springtrap.
I am also not much into the FNaF series so i apologize if some things aren't spot on with the history and concept of Springtrap.
I tried making his powers relevant to one of the things the FNaF series is most known for, and that is the jump scares. His playstyle is all about being everywhere at any time, and it is up to the survivors to figure out whether Springtrap really is in a locker or not along with being able to commit to a generator despite a jump scare on their screen or despite seeing a phantom Springtrap come out from one of the lockers if they are repairing next to a locker.
As for what the jump scares can be besides the fake Springtrap coming in and out of a locker, i was thinking maybe a phantom Springtrap shows on one corner of the survivor's screen or miniature versions of the original cast (Freddy, Bonnie, Chica, Foxy)
At the end of his Mori, Springtrap will say the quote i wrote below it.
i had written all of the information below pretty much blindly, without having seen any similar ideas that i have seen now. The only reason i even made an account here was to post my idea and hopefully get people into it, wanting constructive criticism, and hopefully being put into the game.
And that concludes my Springtrap concept. it was really fun to come up with ideas of "what if they added Springtrap as a killer." i loved talking about it with my friends and they gave me advice on what things can slightly change for balancing purposes. Please let me know what you think, and hopefully the developers see this! thank you!
Edit: I also wanted to include a bigger role for lockers. Right now there is only 2 purposes for lockers. For survivors to hide, and for Huntress to get her hatchets. I wanted to incorporate a new purpose for the lockers and i felt this would spice the game a bit.
Here is the link bro I support dbd springtrap, and you support me if we want to add dbd springtrap to the game, maybe they will see it, tell your friends :)!
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Here is the link bro I support dbd springtrap, and you support me if we want to add dbd springtrap to the game, maybe they will see it, tell your friends :)!
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Here is the link bro I support dbd springtrap, and you support me if we want to add dbd springtrap to the game, maybe they will see it, tell your friends :)!
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@Semimatic said:
https://us.v-cdn.net/6030815/uploads/084/S89DQP7Q053M.png
The FNaF community, from what I have seen, is completely open to the idea of having a character of theirs being able to branch out into a more mature setting, ESPECIALLY Dead by Daylight. I lot of them really want FNaF to take a more mature role, and Scott wants that as well.
I posted this concept teaser (to the subreddit) that I made on the forums, and those who aren't even fans of FNaF really enjoy the concept. I was afraid to at first, because I truly thought the problem was FNaF itself. However, it was really just the community scared of the wrong character being added. Of course, normal animatronics would never work; they wouldn't fit, and they aren't human like or realistic enough. However, with the addition of Realistic Springtrap 'The Attraction', all of that changes.
Springtrap is human-like and utterly terrifying and would work great in the game, and offer many opportunities. The community seems to love this teaser and love the idea of him being added if executed properly from the responses to the previous showing of this fan teaser on the subreddit.
If you want, feel free to list perk and ability suggestions below. If the DBD team is reading this, please take this into heavy consideration.
Here is the link bro I support dbd springtrap, and you support me if we want to add dbd springtrap to the game, maybe they will see it, tell your friends :)! https://forum.deadbydaylight.com/en/discussion/175390/im-curious-to-see-how-many-people-will-vote-for-the-introduction-of-the-springtrap-maniac/p1
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@NotGabriel said:
NOTE: a * indicates a change is at the edit notes at the bottom of the page. I do this to make the post feel more authentic and because I want to be honest with my original work. Concepts are a community effort so I can’t claim all these changes as my own! Make sure you read all the way through the changes and additions. Feel free to give me feedback!
Pain is something sharp, powerful, and dreadful. For most pain is temporary, but for William Afton pain is his eternal punishment. He wanted to die but kept living. He persisted in his new body, determined to find someone. In his last moments whilst caught in a trap designed to burn him for good, he was overtaken by a black smog. This wasn’t smoke from the flames, it was cold and almost paranormal. William found himself whisked away to a new realm. Another seemingly infinite purgatory, but this time he wasn’t the only one trapped in everlasting agony.
Height: Tall
Terror radius: 24 meters
Movement Speed: 115% (Average)*
Power: Fazbear’s Fright*
- The Springtrap can place up to 10 phantom traps on the survivor’s resources.*
- Generators, Hooks, Pallets, Windows, Chests, Lockers, and Totems can be trapped.
- The Springtrap cannot interact with objects they’ve trapped, nor can they trap a hooked survivor or regressing generator.
- If a trapped object is interacted with, a Phantom animatronic will Jumpscare the survivor.
- The traps cannot be disarmed but can be detected using a map or flashlight, however the Springtrap can never go over ten traps.*
- Jumpscared Survivors will scream revealing their location, fall to the ground in panic for a few seconds,* and be given the Oblivious Status for 30 seconds (or until injured)
- What phantom animatronic appears corresponds to the object trapped.
- Phantom Balloon Boy will jump any survivors interacting with a trapped generator
- Phantom Foxy will jump any survivors that try to sabotage trapped hooks
- The Puppet will pop out of any trapped chest that is opened
- Phantom Chica will scare anyone who vaults a trapped window
- Phantom Freddy will scare anyone who tries to vault or throw down a trapped pallet.
- When interacting with a trapped locker or totem, phantom Mangle will jump the survivor. Instead of interrupting them, Phantom Mangle will screech, revealing the survivor’s location while they continue to cleanse/hide.
Secondary Power: Blindspots
- When not in sight of any survivor, the Springtrap can vanish entirely.
- While vanished the Springtrap gains undetectable, and keeps it for 6 seconds after reappearing.
- The Springtrap is tremendously faster in this phase, think max speed Spirit.*
- Has no collision in this phase.
- Can only reappear when completely out of sight, this mean no survivors screens should be able to see him. He can reappear out of thin air as long as no screen can witness this, and he isn’t too close to any survivors.
- This ability has a cool down of 60 seconds at base but can be reduced by add ons.*
- When vanishing a brief camera static effect will flash on the Survivor’s screen, alerting them that the Springtrap has vanished.
Perks:
- Faulty Mechanics: Aged technology has lead to unintentional mishaps. Repair and Sabotage skill checks have a 50% chance to be counter clockwise. Failed skill checks result in a bonus 5/7/10% regression. “So please pay close attention while learning to operate these suits, as accidents/injury/death/irreparable and grotesque maiming can occur” - Phone Guy
- Never Ending Fear: When hooking a survivor all other survivors hear the killer’s terror radius as if they were right behind them for 20 seconds. This perk has a cool down of 90/60/45 seconds. “It is not your flesh that sustains me, it is your fear!” - The Springtrap
- Survive the Night: When the Hatch would open or Exit Gates would power, summon the entity to block interaction with them for 30/45/60 seconds.
The Springtrap’s Mori could start with him bringing the survivor close to his mouth, presenting them with the sight of his gruesome insides, before throwing them into a manifested suit possibly resembling Shadow Bonnie, where they promptly get crushed, stabbed, and overall suffer a great deal. The mori ends with a static cut to the face of the animatronic suit with a dead survivor inside.
Since there next to no significant human characters seen in person in the Fnaf games outside of mini games, I don’t see a need to include a survivor for this chapter.
If the map was just one game location it’d be too small, so maybe make it an almagomation of locations in a very Haddonfield/Badham style, another cool map would be the birthday maze from Fnaf VR: Help Wanted, that is essentially all the locations of games past made in a puzzling mashup.
*EDIT NOTES*
- Phantom traps reduced to 7
- Phantom traps can now be disabled with a flashlight
- Blindspots now has a cooldown of 30 seconds and cannot be affected by add ons.
- the Springtrap now moves at 110% movement speed.
- Phantom traps will no longer immobilize survivors, instead will do a Hag Phantasm style camera flick.
- Phantom Trap addition! Only BB (Gens), the Puppet (chests), and Mangle (Lockers and totems) are available base kit. The other animatronics (Freddy, Chica, and Foxy, are available with addons starting from common to rare. Higher rarity increases the amount of time oblivious is applied.
- While still very nimble in Blindspots, the high speed comparable to Spirit is a little too much.
- Ultra Rare addons added!
- Blood-Stained Security Badge: removes the ability to place phantom traps. Grants aura reading to injured survivors while using blindspots. This add on trumps all other add ons.
- Iridescent Mascot Suit: allows use of all Phantom Trap types.
Here is the link bro I support dbd springtrap, and you support me if we want to add dbd springtrap to the game, maybe they will see it, tell your friends :)!
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@NotGabriel said:
NOTE: a * indicates a change is at the edit notes at the bottom of the page. I do this to make the post feel more authentic and because I want to be honest with my original work. Concepts are a community effort so I can’t claim all these changes as my own! Make sure you read all the way through the changes and additions. Feel free to give me feedback!
Pain is something sharp, powerful, and dreadful. For most pain is temporary, but for William Afton pain is his eternal punishment. He wanted to die but kept living. He persisted in his new body, determined to find someone. In his last moments whilst caught in a trap designed to burn him for good, he was overtaken by a black smog. This wasn’t smoke from the flames, it was cold and almost paranormal. William found himself whisked away to a new realm. Another seemingly infinite purgatory, but this time he wasn’t the only one trapped in everlasting agony.
Height: Tall
Terror radius: 24 meters
Movement Speed: 115% (Average)*
Power: Fazbear’s Fright*
- The Springtrap can place up to 10 phantom traps on the survivor’s resources.*
- Generators, Hooks, Pallets, Windows, Chests, Lockers, and Totems can be trapped.
- The Springtrap cannot interact with objects they’ve trapped, nor can they trap a hooked survivor or regressing generator.
- If a trapped object is interacted with, a Phantom animatronic will Jumpscare the survivor.
- The traps cannot be disarmed but can be detected using a map or flashlight, however the Springtrap can never go over ten traps.*
- Jumpscared Survivors will scream revealing their location, fall to the ground in panic for a few seconds,* and be given the Oblivious Status for 30 seconds (or until injured)
- What phantom animatronic appears corresponds to the object trapped.
- Phantom Balloon Boy will jump any survivors interacting with a trapped generator
- Phantom Foxy will jump any survivors that try to sabotage trapped hooks
- The Puppet will pop out of any trapped chest that is opened
- Phantom Chica will scare anyone who vaults a trapped window
- Phantom Freddy will scare anyone who tries to vault or throw down a trapped pallet.
- When interacting with a trapped locker or totem, phantom Mangle will jump the survivor. Instead of interrupting them, Phantom Mangle will screech, revealing the survivor’s location while they continue to cleanse/hide.
Secondary Power: Blindspots
- When not in sight of any survivor, the Springtrap can vanish entirely.
- While vanished the Springtrap gains undetectable, and keeps it for 6 seconds after reappearing.
- The Springtrap is tremendously faster in this phase, think max speed Spirit.*
- Has no collision in this phase.
- Can only reappear when completely out of sight, this mean no survivors screens should be able to see him. He can reappear out of thin air as long as no screen can witness this, and he isn’t too close to any survivors.
- This ability has a cool down of 60 seconds at base but can be reduced by add ons.*
- When vanishing a brief camera static effect will flash on the Survivor’s screen, alerting them that the Springtrap has vanished.
Perks:
- Faulty Mechanics: Aged technology has lead to unintentional mishaps. Repair and Sabotage skill checks have a 50% chance to be counter clockwise. Failed skill checks result in a bonus 5/7/10% regression. “So please pay close attention while learning to operate these suits, as accidents/injury/death/irreparable and grotesque maiming can occur” - Phone Guy
- Never Ending Fear: When hooking a survivor all other survivors hear the killer’s terror radius as if they were right behind them for 20 seconds. This perk has a cool down of 90/60/45 seconds. “It is not your flesh that sustains me, it is your fear!” - The Springtrap
- Survive the Night: When the Hatch would open or Exit Gates would power, summon the entity to block interaction with them for 30/45/60 seconds.
The Springtrap’s Mori could start with him bringing the survivor close to his mouth, presenting them with the sight of his gruesome insides, before throwing them into a manifested suit possibly resembling Shadow Bonnie, where they promptly get crushed, stabbed, and overall suffer a great deal. The mori ends with a static cut to the face of the animatronic suit with a dead survivor inside.
Since there next to no significant human characters seen in person in the Fnaf games outside of mini games, I don’t see a need to include a survivor for this chapter.
If the map was just one game location it’d be too small, so maybe make it an almagomation of locations in a very Haddonfield/Badham style, another cool map would be the birthday maze from Fnaf VR: Help Wanted, that is essentially all the locations of games past made in a puzzling mashup.
*EDIT NOTES*
- Phantom traps reduced to 7
- Phantom traps can now be disabled with a flashlight
- Blindspots now has a cooldown of 30 seconds and cannot be affected by add ons.
- the Springtrap now moves at 110% movement speed.
- Phantom traps will no longer immobilize survivors, instead will do a Hag Phantasm style camera flick.
- Phantom Trap addition! Only BB (Gens), the Puppet (chests), and Mangle (Lockers and totems) are available base kit. The other animatronics (Freddy, Chica, and Foxy, are available with addons starting from common to rare. Higher rarity increases the amount of time oblivious is applied.
- While still very nimble in Blindspots, the high speed comparable to Spirit is a little too much.
- Ultra Rare addons added!
- Blood-Stained Security Badge: removes the ability to place phantom traps. Grants aura reading to injured survivors while using blindspots. This add on trumps all other add ons.
- Iridescent Mascot Suit: allows use of all Phantom Trap types.
Here is the link bro I support dbd springtrap, and you support me if we want to add dbd springtrap to the game, maybe they will see it, tell your friends :)!
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@anarchy753 said:
Jesus Christ, I nearly want a FNAF chapter just so we can stop ######### hearing about it.
Here is the link bro I support dbd springtrap, and you support me if we want to add dbd springtrap to the game, maybe they will see it, tell your friends :)!
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Here is the link bro I support dbd springtrap, and you support me if we want to add dbd springtrap to the game, maybe they will see it, tell your friends :)!